CMDR LeBonk profile
(Krait Mk II)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 9 945 826 252 cr |
Credits spent on ships | 490 348 389 cr |
Credits spent on outfitting | 1 110 343 156 cr |
Credits spent on repairs | 11 027 700 cr |
Credits spent on fuel | 160 107 cr |
Credits spent on munitions | 1 144 408 cr |
Insurance claims | 16 |
Total claim costs | 41 558 491 cr |
Combat |
|
Bounties claimed | 1 880 |
Profit from bounties | 109 950 681 cr |
Combat bonds | 4 769 |
Profit from combat bonds | 330 714 162 cr |
Assassinations | 20 |
Profit from assassinations | 17 018 380 cr |
Highest single reward | 1 704 000 cr |
Skimmers killed | 315 |
Crime |
|
Fines issued | 142 |
Lifetime fines value | 193 510 cr |
Bounties received/earned | 221 |
Lifetime bounty value | 325 150 cr |
Highest bounty issued | 85 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 125 907 cr |
Commodities smuggled | 22 |
Average profit | 10 492 cr |
Highest single transaction | 29 920 cr |
Trading |
|
Market network | 129 |
Trading profit | 96 114 476 cr |
Commodities traded | 1 826 |
Average profit | 246 447 cr |
Highest single transaction | 45 178 614 cr |
Mining |
|
Profits from mining | 2 100 079 cr |
Minerals refined | 117 |
Materials collected | 80 034 |
Exploration |
|
Systems visited | 9 042 |
Profits from exploration | 1 274 915 486 cr |
Level 2 detailed scans | 90 533 |
Level 3 detailed scans | 90 530 |
Highest payout | 11 493 193 cr |
Total hyperspace distance | 532 195 ly |
Total hyperspace jumps | 11 113 |
Max distance from start | 22 801,86 ly |
Max distance from Sol | 22 820,50 ly |
Max distance from Colonia | 27 642,49 ly |
Approximate time played | 14W 6D 9H 32M |
Passengers |
|
Total bulk passengers delivered | 8 |
Total VIPs delivered | 13 |
Total delivered | 21 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 237 |
Total profit | 14 777 413 cr |
Total rescue transactions | 79 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 3 200 |
Grade 1 upgrades generated | 286 |
Grade 2 upgrades generated | 375 |
Grade 3 upgrades generated | 574 |
Grade 4 upgrades generated | 618 |
Grade 5 upgrades generated | 1 347 |
Multi-Crew |
|
Total time in multi-crew | 1H 6M 57S |
Time in gunner role | 12M 11S |