CMDR singer78 profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12 469 115 991 cr |
Credits spent on ships | 604 941 688 cr |
Credits spent on outfitting | 417 538 261 cr |
Credits spent on repairs | 12 098 402 cr |
Credits spent on fuel | 129 954 cr |
Credits spent on munitions | 141 948 cr |
Insurance claims | 18 |
Total claim costs | 43 644 277 cr |
Combat |
|
Bounties claimed | 687 |
Profit from bounties | 22 900 383 cr |
Combat bonds | 39 |
Profit from combat bonds | 1 478 080 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 238 049 cr |
Skimmers killed | 71 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 594 211 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 2 780 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 4 259 cr |
Commodities smuggled | 35 |
Average profit | 2 130 cr |
Highest single transaction | 3 791 cr |
Trading |
|
Market network | 124 |
Trading profit | 2 480 318 542 cr |
Commodities traded | 25 925 |
Average profit | 4 437 064 cr |
Highest single transaction | 210 723 264 cr |
Mining |
|
Profits from mining | 2 382 228 973 cr |
Minerals refined | 4 955 |
Materials collected | 23 779 |
Exploration |
|
Systems visited | 8 037 |
Profits from exploration | 3 779 328 389 cr |
Level 2 detailed scans | 97 867 |
Level 3 detailed scans | 97 867 |
Highest payout | 21 691 385 cr |
Total hyperspace distance | 413 461 ly |
Total hyperspace jumps | 9 855 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 1H 7M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1 226 |
Total delivered | 1 226 |
Total ejected | 29 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 338 514 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 174 |
Grade 1 upgrades generated | 46 |
Grade 2 upgrades generated | 48 |
Grade 3 upgrades generated | 41 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 20 |