CMDR Oscar Carradyne profile
(Imperial Clipper)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 1 054 693 404 cr |
Credits spent on ships | 225 164 599 cr |
Credits spent on outfitting | 340 970 011 cr |
Credits spent on repairs | 640 279 cr |
Credits spent on fuel | 85 730 cr |
Credits spent on munitions | 443 480 cr |
Insurance claims | 6 |
Total claim costs | 2 407 527 cr |
Combat |
|
Bounties claimed | 262 |
Profit from bounties | 48 562 616 cr |
Combat bonds | 4 |
Profit from combat bonds | 160 458 cr |
Assassinations | 35 |
Profit from assassinations | 11 520 225 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 504 281 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 23 150 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 11 507 cr |
Commodities smuggled | 4 |
Average profit | 2 877 cr |
Highest single transaction | 7 322 cr |
Trading |
|
Market network | 53 |
Trading profit | 91 507 953 cr |
Commodities traded | 3 544 |
Average profit | 667 941 cr |
Highest single transaction | 14 413 932 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 6 755 |
Exploration |
|
Systems visited | 1 718 |
Profits from exploration | 107 166 000 cr |
Level 2 detailed scans | 9 740 |
Level 3 detailed scans | 9 740 |
Highest payout | 5 119 058 cr |
Total hyperspace distance | 75 957 ly |
Total hyperspace jumps | 2 693 |
Max distance from start | 5 141,54 ly |
Max distance from Sol | 5 173,66 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 1W 6D 2H 33M |
Passengers |
|
Total bulk passengers delivered | 26 |
Total VIPs delivered | 1 446 |
Total delivered | 1 472 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 354 737 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 331 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 68 |
Grade 3 upgrades generated | 87 |
Grade 4 upgrades generated | 21 |
Crew |
|
Crew credits earned | 3 343 448 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10M 15S |