CMDR TCGJoe profile
(Anaconda)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1 673 060 732 cr |
Credits spent on ships | 780 349 545 cr |
Credits spent on outfitting | 1 021 520 051 cr |
Credits spent on repairs | 5 181 971 cr |
Credits spent on fuel | 138 554 cr |
Credits spent on munitions | 496 549 cr |
Insurance claims | 53 |
Total claim costs | 122 908 508 cr |
Combat |
|
Bounties claimed | 99 |
Profit from bounties | 15 431 564 cr |
Combat bonds | 38 |
Profit from combat bonds | 3 048 769 cr |
Assassinations | 69 |
Profit from assassinations | 46 356 509 cr |
Highest single reward | 699 188 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 4 160 905 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 35 300 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 183 370 cr |
Commodities smuggled | 48 |
Average profit | 26 196 cr |
Highest single transaction | 105 690 cr |
Trading |
|
Market network | 31 |
Trading profit | 1 061 060 070 cr |
Commodities traded | 17 798 |
Average profit | 9 916 449 cr |
Highest single transaction | 55 598 592 cr |
Mining |
|
Profits from mining | 702 979 746 cr |
Minerals refined | 3 263 |
Materials collected | 4 197 |
Exploration |
|
Systems visited | 3 284 |
Profits from exploration | 358 627 224 cr |
Level 2 detailed scans | 14 339 |
Level 3 detailed scans | 14 331 |
Highest payout | 13 771 002 cr |
Total hyperspace distance | 112 411 ly |
Total hyperspace jumps | 4 523 |
Max distance from start | 21 991,41 ly |
Max distance from Sol | 22 009,27 ly |
Max distance from Colonia | 23 776,32 ly |
Approximate time played | 3W 3D 13H 39M |
Passengers |
|
Total bulk passengers delivered | 772 |
Total VIPs delivered | 3 182 |
Total delivered | 3 954 |
Total ejected | 97 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 727 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 431 |
Grade 1 upgrades generated | 166 |
Grade 2 upgrades generated | 165 |
Grade 3 upgrades generated | 91 |
Grade 4 upgrades generated | 9 |
Multi-Crew |
|
Total time in multi-crew | 3H 18M 58S |
Time in gunner role | 11S |