CMDR [SRHL]Roach profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6 962 160 487 cr |
Credits spent on ships | 2 433 731 709 cr |
Credits spent on outfitting | 9 868 142 062 cr |
Credits spent on repairs | 69 967 861 cr |
Credits spent on fuel | 1 880 374 cr |
Credits spent on munitions | 6 858 947 cr |
Insurance claims | 153 |
Total claim costs | 469 488 678 cr |
Combat |
|
Bounties claimed | 18 268 |
Profit from bounties | 1 540 967 823 cr |
Combat bonds | 3 065 |
Profit from combat bonds | 212 684 653 cr |
Assassinations | 317 |
Profit from assassinations | 178 374 743 cr |
Highest single reward | 2 100 836 cr |
Skimmers killed | 106 |
Crime |
|
Fines issued | 689 |
Lifetime fines value | 2 598 444 cr |
Bounties received/earned | 1 523 |
Lifetime bounty value | 6 746 385 cr |
Highest bounty issued | 1 275 400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 951 511 cr |
Commodities smuggled | 30 |
Average profit | 118 939 cr |
Highest single transaction | 582 752 cr |
Trading |
|
Market network | 80 |
Trading profit | 652 108 946 cr |
Commodities traded | 52 757 |
Average profit | 1 663 543 cr |
Highest single transaction | 21 123 432 cr |
Mining |
|
Profits from mining | 34 559 312 cr |
Minerals refined | 925 |
Materials collected | 14 068 |
Exploration |
|
Systems visited | 23 152 |
Profits from exploration | 714 152 956 cr |
Level 2 detailed scans | 10 422 |
Level 3 detailed scans | 175 314 |
Highest payout | 9 015 890 cr |
Total hyperspace distance | 1 114 752 ly |
Total hyperspace jumps | 33 258 |
Max distance from start | 65 456,71 ly |
Approximate time played | 17W 5D 8H 4M |
Passengers |
|
Total bulk passengers delivered | 1 253 |
Total VIPs delivered | 44 |
Total delivered | 1 297 |
Total ejected | 74 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 276 961 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 298 |
Grade 1 upgrades generated | 161 |
Grade 2 upgrades generated | 137 |
Grade 3 upgrades generated | 220 |
Grade 4 upgrades generated | 292 |
Grade 5 upgrades generated | 488 |
Crew |
|
Crew credits earned | 965 982 755 cr |
Crew hired | 15 |
Crew fired | 7 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 2D 56M 39S |
Time in gunner role | 1H 6M 32S |
Time in fighter con role | 35M 8S |