CMDR Ownar profile
(Type-9 Heavy)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 19 802 711 863 cr |
Credits spent on ships | 939 086 682 cr |
Credits spent on outfitting | 2 972 929 769 cr |
Credits spent on repairs | 64 750 583 cr |
Credits spent on fuel | 583 067 cr |
Credits spent on munitions | 7 727 234 cr |
Insurance claims | 92 |
Total claim costs | 326 103 844 cr |
Combat |
|
Bounties claimed | 5 804 |
Profit from bounties | 743 052 968 cr |
Combat bonds | 3 310 |
Profit from combat bonds | 10 012 495 733 cr |
Assassinations | 92 |
Profit from assassinations | 29 446 298 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 231 |
Crime |
|
Fines issued | 341 |
Lifetime fines value | 658 403 cr |
Bounties received/earned | 686 |
Lifetime bounty value | 841 885 cr |
Highest bounty issued | 20 000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 403 366 cr |
Commodities smuggled | 567 |
Average profit | 8 232 cr |
Highest single transaction | 48 923 cr |
Trading |
|
Market network | 121 |
Trading profit | 106 815 041 cr |
Commodities traded | 22 067 |
Average profit | 229 217 cr |
Highest single transaction | 19 492 800 cr |
Mining |
|
Profits from mining | 35 709 785 cr |
Minerals refined | 940 |
Materials collected | 44 288 |
Exploration |
|
Systems visited | 8 400 |
Profits from exploration | 353 155 191 cr |
Level 2 detailed scans | 17 669 |
Level 3 detailed scans | 17 628 |
Highest payout | 5 550 168 cr |
Total hyperspace distance | 445 351 ly |
Total hyperspace jumps | 12 481 |
Max distance from start | 65 284,90 ly |
Max distance from Sol | 65 341,75 ly |
Max distance from Colonia | 46 312,61 ly |
Approximate time played | 10W 3D 7H 51M |
Passengers |
|
Total bulk passengers delivered | 412 |
Total VIPs delivered | 663 |
Total delivered | 1 075 |
Total ejected | 84 |
Search and Rescue |
|
Total items rescued | 1 005 |
Total profit | 25 848 695 cr |
Total rescue transactions | 90 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2 827 |
Grade 1 upgrades generated | 427 |
Grade 2 upgrades generated | 466 |
Grade 3 upgrades generated | 606 |
Grade 4 upgrades generated | 596 |
Grade 5 upgrades generated | 732 |
Crew |
|
Crew credits earned | 2 975 954 179 cr |
Crew hired | 7 |
Crew fired | 2 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 17H 9M 50S |
Time in gunner role | 4M 50S |