CMDR Tannhäuser profile
(Krait MkII)
Federation: Vice Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 6 822 695 396 cr |
Credits spent on ships | 406 551 546 cr |
Credits spent on outfitting | 1 079 955 874 cr |
Credits spent on repairs | 19 604 427 cr |
Credits spent on fuel | 475 198 cr |
Credits spent on munitions | 3 366 336 cr |
Insurance claims | 71 |
Total claim costs | 111 548 968 cr |
Combat |
|
Bounties claimed | 2 829 |
Profit from bounties | 144 939 983 cr |
Combat bonds | 2 714 |
Profit from combat bonds | 1 524 677 466 cr |
Assassinations | 96 |
Profit from assassinations | 42 197 850 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 172 |
Crime |
|
Fines issued | 210 |
Lifetime fines value | 1 596 004 cr |
Bounties received/earned | 388 |
Lifetime bounty value | 1 232 335 cr |
Highest bounty issued | 10 570 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 4 294 493 cr |
Commodities smuggled | 377 |
Average profit | 63 154 cr |
Highest single transaction | 1 707 342 cr |
Trading |
|
Market network | 242 |
Trading profit | 601 030 246 cr |
Commodities traded | 26 543 |
Average profit | 751 288 cr |
Highest single transaction | 77 922 240 cr |
Mining |
|
Profits from mining | 520 690 223 cr |
Minerals refined | 1 659 |
Materials collected | 35 287 |
Exploration |
|
Systems visited | 14 741 |
Profits from exploration | 3 962 098 387 cr |
Level 2 detailed scans | 60 701 |
Level 3 detailed scans | 131 684 |
Highest payout | 32 782 252 cr |
Total hyperspace distance | 744 816 ly |
Total hyperspace jumps | 17 396 |
Max distance from start | 65 621,50 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 17W 2D 16H 27M |
Passengers |
|
Total bulk passengers delivered | 443 |
Total VIPs delivered | 13 |
Total delivered | 456 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 104 |
Total profit | 5 103 892 cr |
Total rescue transactions | 44 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2 481 |
Grade 1 upgrades generated | 474 |
Grade 2 upgrades generated | 330 |
Grade 3 upgrades generated | 525 |
Grade 4 upgrades generated | 586 |
Grade 5 upgrades generated | 566 |
Crew |
|
Crew credits earned | 17 723 607 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 6M 26S |