CMDR jumpypenguin0413 profile
(Imperial Cutter)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 12 290 304 152 cr |
Credits spent on ships | 1 499 431 485 cr |
Credits spent on outfitting | 1 986 360 310 cr |
Credits spent on repairs | 10 448 985 cr |
Credits spent on fuel | 85 911 cr |
Credits spent on munitions | 505 449 cr |
Insurance claims | 19 |
Total claim costs | 113 961 715 cr |
Combat |
|
Bounties claimed | 124 |
Profit from bounties | 12 372 010 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 494 693 cr |
Highest single reward | 811 081 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 43 |
Lifetime fines value | 17 800 cr |
Bounties received/earned | 82 |
Lifetime bounty value | 73 600 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 10 194 cr |
Commodities smuggled | 5 |
Average profit | 5 097 cr |
Highest single transaction | 5 280 cr |
Trading |
|
Market network | 28 |
Trading profit | 18 927 061 969 cr |
Commodities traded | 111 551 |
Average profit | 65 491 564 cr |
Highest single transaction | 1 694 934 304 cr |
Mining |
|
Profits from mining | 67 082 397 cr |
Minerals refined | 107 |
Materials collected | 5 000 |
Exploration |
|
Systems visited | 1 112 |
Profits from exploration | 11 245 449 cr |
Level 2 detailed scans | 1 072 |
Level 3 detailed scans | 1 072 |
Highest payout | 630 281 cr |
Total hyperspace distance | 25 950 ly |
Total hyperspace jumps | 1 495 |
Max distance from start | 25 800,40 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 776,32 ly |
Approximate time played | 6W 2D 7H 35M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 289 |
Total delivered | 289 |
Total ejected | 81 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 154 |
Grade 1 upgrades generated | 53 |
Grade 2 upgrades generated | 43 |
Grade 3 upgrades generated | 38 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 2 |
Crew |
|
Crew credits earned | 1 770 497 777 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 2H 43M 51S |
Time in gunner role | 1M 8S |
Time in fighter con role | 8M 55S |
Total credits accrued | 13 737 cr |