CMDR Tuor Turombar profile
(Asp Explorer)
Federation: Lieutenant
Empire: Serf
Balance |
|
---|---|
Current assets | 6 784 867 893 cr |
Credits spent on ships | 257 194 690 cr |
Credits spent on outfitting | 450 789 582 cr |
Credits spent on repairs | 11 844 724 cr |
Credits spent on fuel | 447 804 cr |
Credits spent on munitions | 1 198 134 cr |
Insurance claims | 45 |
Total claim costs | 177 582 691 cr |
Combat |
|
Bounties claimed | 1 231 |
Profit from bounties | 45 624 690 cr |
Combat bonds | 830 |
Profit from combat bonds | 36 555 000 cr |
Assassinations | 14 |
Profit from assassinations | 759 766 cr |
Highest single reward | 648 707 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 79 |
Lifetime fines value | 283 150 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 38 555 cr |
Highest bounty issued | 10 450 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 995 761 cr |
Commodities smuggled | 149 |
Average profit | 21 186 cr |
Highest single transaction | 217 499 cr |
Trading |
|
Market network | 273 |
Trading profit | 113 519 737 cr |
Commodities traded | 46 145 |
Average profit | 108 735 cr |
Highest single transaction | 1 215 200 cr |
Mining |
|
Profits from mining | 41 869 485 cr |
Minerals refined | 3 768 |
Materials collected | 11 446 |
Exploration |
|
Systems visited | 10 757 |
Profits from exploration | 1 095 205 136 cr |
Level 2 detailed scans | 16 016 |
Level 3 detailed scans | 115 210 |
Highest payout | 27 984 375 cr |
Total hyperspace distance | 456 914 ly |
Total hyperspace jumps | 12 229 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 373,10 ly |
Approximate time played | 9W 1D 6H 42M |
Passengers |
|
Total bulk passengers delivered | 16 |
Total VIPs delivered | 500 |
Total delivered | 516 |
Total ejected | 23 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 106 299 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 370 |
Grade 1 upgrades generated | 185 |
Grade 2 upgrades generated | 30 |
Grade 3 upgrades generated | 39 |
Grade 4 upgrades generated | 44 |
Grade 5 upgrades generated | 72 |
Crew |
|
Crew credits earned | 525 070 612 cr |
Crew hired | 5 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 14S |