CMDR Sherpa tsi profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 108 153 579 584 cr |
Credits spent on ships | 1 427 843 599 cr |
Credits spent on outfitting | 4 030 080 161 cr |
Credits spent on repairs | 511 616 030 cr |
Credits spent on fuel | 1 068 112 cr |
Credits spent on munitions | 65 022 829 cr |
Insurance claims | 232 |
Total claim costs | 2 164 870 772 cr |
Combat |
|
Bounties claimed | 23 754 |
Profit from bounties | 3 442 087 907 cr |
Combat bonds | 17 193 |
Profit from combat bonds | 87 894 207 895 cr |
Assassinations | 1 055 |
Profit from assassinations | 1 869 697 405 cr |
Highest single reward | 2 429 961 cr |
Skimmers killed | 1 054 |
Crime |
|
Fines issued | 810 |
Lifetime fines value | 321 996 cr |
Bounties received/earned | 3 735 |
Lifetime bounty value | 4 038 990 cr |
Highest bounty issued | 63 800 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 2 615 096 cr |
Commodities smuggled | 80 |
Average profit | 93 396 cr |
Highest single transaction | 354 354 cr |
Trading |
|
Market network | 173 |
Trading profit | 954 179 847 cr |
Commodities traded | 107 301 |
Average profit | 812 068 cr |
Highest single transaction | 36 199 530 cr |
Mining |
|
Profits from mining | 65 374 958 cr |
Minerals refined | 2 148 |
Materials collected | 58 230 |
Exploration |
|
Systems visited | 11 328 |
Profits from exploration | 1 787 924 675 cr |
Level 2 detailed scans | 49 406 |
Level 3 detailed scans | 54 883 |
Highest payout | 16 766 914 cr |
Total hyperspace distance | 773 640 ly |
Total hyperspace jumps | 21 765 |
Max distance from start | 27 408,12 ly |
Max distance from Sol | 16 718,28 ly |
Max distance from Colonia | 23 422,70 ly |
Approximate time played | 31W 3D 10H 12M |
Passengers |
|
Total bulk passengers delivered | 10 768 |
Total VIPs delivered | 754 |
Total delivered | 11 522 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 530 |
Total profit | 13 932 380 cr |
Total rescue transactions | 161 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4 827 |
Grade 1 upgrades generated | 494 |
Grade 2 upgrades generated | 612 |
Grade 3 upgrades generated | 961 |
Grade 4 upgrades generated | 1 345 |
Grade 5 upgrades generated | 1 415 |
Crew |
|
Crew credits earned | 1 525 799 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 56S |