CMDR Soifua profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15 697 527 862 cr |
Credits spent on ships | 2 385 136 874 cr |
Credits spent on outfitting | 3 821 445 297 cr |
Credits spent on repairs | 36 914 682 cr |
Credits spent on fuel | 1 143 963 cr |
Credits spent on munitions | 1 700 503 cr |
Insurance claims | 42 |
Total claim costs | 151 325 429 cr |
Combat |
|
Bounties claimed | 11 795 |
Profit from bounties | 550 054 122 cr |
Combat bonds | 2 126 |
Profit from combat bonds | 62 368 522 cr |
Assassinations | 481 |
Profit from assassinations | 639 981 503 cr |
Highest single reward | 684 515 cr |
Skimmers killed | 152 |
Crime |
|
Fines issued | 925 |
Lifetime fines value | 15 074 246 cr |
Bounties received/earned | 166 |
Lifetime bounty value | 131 570 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 122 637 099 cr |
Commodities smuggled | 12 995 |
Average profit | 2 919 931 cr |
Highest single transaction | 15 772 440 cr |
Trading |
|
Market network | 442 |
Trading profit | 3 069 515 655 cr |
Commodities traded | 638 778 |
Average profit | 1 068 401 cr |
Highest single transaction | 555 444 928 cr |
Mining |
|
Profits from mining | 1 451 498 272 cr |
Minerals refined | 4 810 |
Materials collected | 58 117 |
Exploration |
|
Systems visited | 11 275 |
Profits from exploration | 1 489 816 922 cr |
Level 2 detailed scans | 57 647 |
Level 3 detailed scans | 90 475 |
Highest payout | 20 833 534 cr |
Total hyperspace distance | 535 965 ly |
Total hyperspace jumps | 17 523 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 30 699,53 ly |
Approximate time played | 23W 2D 15H 24M |
Passengers |
|
Total bulk passengers delivered | 9 115 |
Total VIPs delivered | 3 907 |
Total delivered | 13 022 |
Total ejected | 272 |
Search and Rescue |
|
Total items rescued | 1 139 |
Total profit | 40 051 180 cr |
Total rescue transactions | 36 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3 245 |
Grade 1 upgrades generated | 1 098 |
Grade 2 upgrades generated | 354 |
Grade 3 upgrades generated | 575 |
Grade 4 upgrades generated | 543 |
Grade 5 upgrades generated | 675 |
Crew |
|
Crew credits earned | 597 495 848 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 3H 52M 19S |
Time in gunner role | 48M 53S |
Time in fighter con role | 25M 24S |