CMDR Lux Zypher profile
(Diamondback Explorer)
Federation: Recruit
Empire: Baron
Balance |
|
---|---|
Current assets | 5 545 529 658 cr |
Credits spent on ships | 124 187 363 cr |
Credits spent on outfitting | 650 843 658 cr |
Credits spent on repairs | 2 062 248 cr |
Credits spent on fuel | 96 970 cr |
Credits spent on munitions | 199 694 cr |
Insurance claims | 13 |
Total claim costs | 44 265 958 cr |
Combat |
|
Bounties claimed | 371 |
Profit from bounties | 84 288 137 cr |
Combat bonds | 67 |
Profit from combat bonds | 4 242 099 cr |
Assassinations | 17 |
Profit from assassinations | 7 965 457 cr |
Highest single reward | 750 692 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 181 192 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 27 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 26 |
Trading profit | 36 153 444 cr |
Commodities traded | 1 877 |
Average profit | 695 259 cr |
Highest single transaction | 9 403 530 cr |
Mining |
|
Profits from mining | 33 396 111 cr |
Minerals refined | 223 |
Materials collected | 8 810 |
Exploration |
|
Systems visited | 3 010 |
Profits from exploration | 873 981 460 cr |
Level 2 detailed scans | 13 577 |
Level 3 detailed scans | 13 577 |
Highest payout | 12 381 071 cr |
Total hyperspace distance | 243 130 ly |
Total hyperspace jumps | 3 518 |
Max distance from start | 32 638,91 ly |
Max distance from Sol | 32 706,33 ly |
Max distance from Colonia | 23 705,05 ly |
Approximate time played | 4W 1D 8H 12M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3 |
Total delivered | 3 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 94 061 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 402 |
Grade 1 upgrades generated | 224 |
Grade 2 upgrades generated | 256 |
Grade 3 upgrades generated | 305 |
Grade 4 upgrades generated | 305 |
Grade 5 upgrades generated | 312 |