CMDR Zindelo profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 114 107 893 314 cr |
Credits spent on ships | 1 174 713 996 cr |
Credits spent on outfitting | 5 150 498 112 cr |
Credits spent on repairs | 11 146 145 cr |
Credits spent on fuel | 1 508 281 cr |
Credits spent on munitions | 2 205 903 cr |
Insurance claims | 30 |
Total claim costs | 378 816 967 cr |
Combat |
|
Bounties claimed | 83 349 |
Profit from bounties | 6 629 360 158 cr |
Combat bonds | 169 |
Profit from combat bonds | 35 254 520 cr |
Assassinations | 95 |
Profit from assassinations | 111 592 446 cr |
Highest single reward | 1 593 103 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 82 |
Lifetime fines value | 88 403 cr |
Bounties received/earned | 196 |
Lifetime bounty value | 652 400 cr |
Highest bounty issued | 374 300 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 92 795 cr |
Commodities smuggled | 62 |
Average profit | 13 256 cr |
Highest single transaction | 36 869 cr |
Trading |
|
Market network | 78 |
Trading profit | 1 263 285 016 cr |
Commodities traded | 332 472 |
Average profit | 1 179 538 cr |
Highest single transaction | 20 993 700 cr |
Mining |
|
Profits from mining | 6 816 817 992 cr |
Minerals refined | 9 |
Materials collected | 16 264 |
Exploration |
|
Systems visited | 4 341 |
Profits from exploration | 503 160 300 cr |
Level 2 detailed scans | 10 735 |
Level 3 detailed scans | 10 733 |
Highest payout | 7 972 477 cr |
Total hyperspace distance | 272 955 ly |
Total hyperspace jumps | 10 309 |
Max distance from start | 21 947,08 ly |
Max distance from Sol | 22 005,19 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 30W 2H 31M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 46 |
Total delivered | 46 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 060 |
Total rescue transactions | 81 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 608 |
Grade 1 upgrades generated | 429 |
Grade 2 upgrades generated | 502 |
Grade 3 upgrades generated | 679 |
Grade 4 upgrades generated | 733 |
Grade 5 upgrades generated | 1 265 |
Crew |
|
Crew credits earned | 14 430 510 023 cr |
Crew hired | 13 |
Crew fired | 12 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 18M 55S |
Time in gunner role | 33M 30S |
Time in fighter con role | 10M 19S |
Total credits accrued | 2 104 503 cr |