CMDR Woolie profile
(Type-9 Heavy)
Federation: Midshipman
Empire: Lord
Balance |
|
---|---|
Current assets | 4 000 983 695 cr |
Credits spent on ships | 1 009 045 785 cr |
Credits spent on outfitting | 1 440 324 009 cr |
Credits spent on repairs | 5 535 042 cr |
Credits spent on fuel | 325 789 cr |
Credits spent on munitions | 710 406 cr |
Insurance claims | 20 |
Total claim costs | 25 871 389 cr |
Combat |
|
Bounties claimed | 1 745 |
Profit from bounties | 36 904 023 cr |
Combat bonds | 660 |
Profit from combat bonds | 9 652 345 cr |
Assassinations | 17 |
Profit from assassinations | 2 622 593 cr |
Highest single reward | 903 489 cr |
Skimmers killed | 37 |
Crime |
|
Fines issued | 128 |
Lifetime fines value | 156 448 cr |
Bounties received/earned | 122 |
Lifetime bounty value | 333 285 cr |
Highest bounty issued | 188 100 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 3 485 789 cr |
Commodities smuggled | 2 353 |
Average profit | 48 414 cr |
Highest single transaction | 591 840 cr |
Trading |
|
Market network | 68 |
Trading profit | 57 829 880 cr |
Commodities traded | 20 571 |
Average profit | 422 116 cr |
Highest single transaction | 15 973 188 cr |
Mining |
|
Profits from mining | 2 747 cr |
Minerals refined | 3 |
Materials collected | 2 598 |
Exploration |
|
Systems visited | 5 387 |
Profits from exploration | 550 779 032 cr |
Level 2 detailed scans | 25 513 |
Level 3 detailed scans | 27 870 |
Highest payout | 8 152 720 cr |
Total hyperspace distance | 230 079 ly |
Total hyperspace jumps | 6 029 |
Max distance from start | 36 809,92 ly |
Max distance from Sol | 36 871,94 ly |
Max distance from Colonia | 22 461,93 ly |
Approximate time played | 4W 3D 8H 5M |
Passengers |
|
Total bulk passengers delivered | 67 |
Total VIPs delivered | 11 |
Total delivered | 78 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 244 582 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 43 |
Grade 1 upgrades generated | 32 |
Grade 2 upgrades generated | 9 |
Grade 3 upgrades generated | 2 |
Crew |
|
Crew credits earned | 1 512 516 650 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |