CMDR HoroX profile
(Asp Explorer)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 091 801 975 cr |
Credits spent on ships | 1 672 141 486 cr |
Credits spent on outfitting | 3 964 487 408 cr |
Credits spent on repairs | 23 012 087 cr |
Credits spent on fuel | 1 408 992 cr |
Credits spent on munitions | 1 609 637 cr |
Insurance claims | 45 |
Total claim costs | 325 362 816 cr |
Combat |
|
Bounties claimed | 3 357 |
Profit from bounties | 206 904 213 cr |
Combat bonds | 1 034 |
Profit from combat bonds | 69 739 145 cr |
Assassinations | 31 |
Profit from assassinations | 12 236 739 cr |
Highest single reward | 2 250 794 cr |
Skimmers killed | 65 |
Crime |
|
Fines issued | 115 |
Lifetime fines value | 4 798 256 cr |
Bounties received/earned | 184 |
Lifetime bounty value | 275 155 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 98 685 949 cr |
Commodities smuggled | 12 250 |
Average profit | 4 111 915 cr |
Highest single transaction | 5 784 704 cr |
Trading |
|
Market network | 493 |
Trading profit | 11 704 566 672 cr |
Commodities traded | 658 612 |
Average profit | 5 706 761 cr |
Highest single transaction | 461 069 136 cr |
Mining |
|
Profits from mining | 3 726 548 567 cr |
Minerals refined | 11 453 |
Materials collected | 35 046 |
Exploration |
|
Systems visited | 5 891 |
Profits from exploration | 228 320 281 cr |
Level 2 detailed scans | 33 052 |
Level 3 detailed scans | 33 467 |
Highest payout | 8 192 809 cr |
Total hyperspace distance | 293 167 ly |
Total hyperspace jumps | 12 164 |
Max distance from start | 5 083,53 ly |
Max distance from Sol | 5 107,43 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 13W 1D 21H 38M |
Passengers |
|
Total bulk passengers delivered | 6 888 |
Total VIPs delivered | 29 |
Total delivered | 6 917 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 41 |
Total profit | 875 626 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 199 |
Grade 1 upgrades generated | 318 |
Grade 2 upgrades generated | 335 |
Grade 3 upgrades generated | 438 |
Grade 4 upgrades generated | 461 |
Grade 5 upgrades generated | 647 |
Crew |
|
Crew credits earned | 666 577 868 cr |
Crew hired | 1 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1M 3S |