CMDR NewGAME profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 318 499 326 cr |
Credits spent on ships | 2 377 312 688 cr |
Credits spent on outfitting | 4 364 011 193 cr |
Credits spent on repairs | 58 967 621 cr |
Credits spent on fuel | 1 180 168 cr |
Credits spent on munitions | 5 614 302 cr |
Insurance claims | 90 |
Total claim costs | 424 165 285 cr |
Combat |
|
Bounties claimed | 8 307 |
Profit from bounties | 585 906 245 cr |
Combat bonds | 2 960 |
Profit from combat bonds | 471 033 467 cr |
Assassinations | 238 |
Profit from assassinations | 300 032 579 cr |
Highest single reward | 1 934 676 cr |
Skimmers killed | 123 |
Crime |
|
Fines issued | 526 |
Lifetime fines value | 4 813 698 cr |
Bounties received/earned | 727 |
Lifetime bounty value | 810 785 cr |
Highest bounty issued | 28 800 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 3 742 235 cr |
Commodities smuggled | 786 |
Average profit | 187 112 cr |
Highest single transaction | 859 188 cr |
Trading |
|
Market network | 222 |
Trading profit | 4 853 886 523 cr |
Commodities traded | 213 810 |
Average profit | 5 345 690 cr |
Highest single transaction | 580 957 650 cr |
Mining |
|
Profits from mining | 3 603 826 904 cr |
Minerals refined | 3 361 |
Materials collected | 44 895 |
Exploration |
|
Systems visited | 19 779 |
Profits from exploration | 3 520 896 455 cr |
Level 2 detailed scans | 96 615 |
Level 3 detailed scans | 123 844 |
Highest payout | 13 764 288 cr |
Total hyperspace distance | 1 354 644 ly |
Total hyperspace jumps | 27 313 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 17W 1D 23H 45M |
Passengers |
|
Total bulk passengers delivered | 1 493 |
Total VIPs delivered | 33 |
Total delivered | 1 526 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 105 618 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 5 316 |
Grade 1 upgrades generated | 648 |
Grade 2 upgrades generated | 531 |
Grade 3 upgrades generated | 864 |
Grade 4 upgrades generated | 1 031 |
Grade 5 upgrades generated | 2 242 |
Crew |
|
Crew credits earned | 490 886 767 cr |
Crew hired | 1 462 |
Crew fired | 1 451 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 44M 11S |
Time in gunner role | 2H 52M 26S |