CMDR RB_KAZU profile
(Anaconda)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 3 269 729 249 cr |
Credits spent on ships | 375 804 113 cr |
Credits spent on outfitting | 667 868 557 cr |
Credits spent on repairs | 14 357 962 cr |
Credits spent on fuel | 333 006 cr |
Credits spent on munitions | 1 047 150 cr |
Insurance claims | 43 |
Total claim costs | 111 786 155 cr |
Combat |
|
Bounties claimed | 3 255 |
Profit from bounties | 143 147 046 cr |
Combat bonds | 417 |
Profit from combat bonds | 11 598 700 cr |
Assassinations | 4 |
Profit from assassinations | 2 136 509 cr |
Highest single reward | 864 210 cr |
Skimmers killed | 70 |
Crime |
|
Fines issued | 164 |
Lifetime fines value | 1 870 364 cr |
Bounties received/earned | 302 |
Lifetime bounty value | 565 350 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 4 690 218 cr |
Commodities smuggled | 3 383 |
Average profit | 86 856 cr |
Highest single transaction | 508 464 cr |
Trading |
|
Market network | 201 |
Trading profit | 155 755 429 cr |
Commodities traded | 86 513 |
Average profit | 227 380 cr |
Highest single transaction | 2 489 360 cr |
Mining |
|
Profits from mining | 2 659 506 cr |
Minerals refined | 521 |
Materials collected | 6 771 |
Exploration |
|
Systems visited | 9 261 |
Profits from exploration | 979 917 052 cr |
Level 2 detailed scans | 27 846 |
Level 3 detailed scans | 43 055 |
Highest payout | 16 020 572 cr |
Total hyperspace distance | 389 156 ly |
Total hyperspace jumps | 10 776 |
Max distance from start | 32 498,89 ly |
Max distance from Sol | 32 559,61 ly |
Max distance from Colonia | 22 685,75 ly |
Approximate time played | 6W 6D 21H 1M |
Passengers |
|
Total bulk passengers delivered | 7 566 |
Total VIPs delivered | 4 |
Total delivered | 7 570 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 237 047 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 84 |
Grade 1 upgrades generated | 28 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 8 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 198 484 651 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 58S |