CMDR Adabei profile
(Krait MkII)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 28 942 869 927 cr |
Credits spent on ships | 1 308 665 927 cr |
Credits spent on outfitting | 3 479 175 947 cr |
Credits spent on repairs | 19 339 124 cr |
Credits spent on fuel | 318 701 cr |
Credits spent on munitions | 1 371 858 cr |
Insurance claims | 6 |
Total claim costs | 22 276 228 cr |
Combat |
|
Bounties claimed | 3 815 |
Profit from bounties | 681 841 209 cr |
Combat bonds | 2 738 |
Profit from combat bonds | 127 211 630 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 081 407 cr |
Skimmers killed | 61 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 409 422 cr |
Bounties received/earned | 119 |
Lifetime bounty value | 609 520 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 74 270 cr |
Commodities smuggled | 79 |
Average profit | 8 252 cr |
Highest single transaction | 36 649 cr |
Trading |
|
Market network | 124 |
Trading profit | 6 837 052 370 cr |
Commodities traded | 58 552 |
Average profit | 8 754 228 cr |
Highest single transaction | 900 847 872 cr |
Mining |
|
Profits from mining | 6 710 121 159 cr |
Minerals refined | 19 923 |
Materials collected | 41 239 |
Exploration |
|
Systems visited | 21 798 |
Profits from exploration | 6 860 997 268 cr |
Level 2 detailed scans | 112 090 |
Level 3 detailed scans | 209 213 |
Highest payout | 20 787 694 cr |
Total hyperspace distance | 1 229 603 ly |
Total hyperspace jumps | 24 534 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 720,20 ly |
Approximate time played | 13W 12H 43M |
Passengers |
|
Total bulk passengers delivered | 5 556 |
Total VIPs delivered | 721 |
Total delivered | 6 277 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 95 946 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 2 442 |
Grade 1 upgrades generated | 457 |
Grade 2 upgrades generated | 353 |
Grade 3 upgrades generated | 506 |
Grade 4 upgrades generated | 541 |
Grade 5 upgrades generated | 585 |
Crew |
|
Crew credits earned | 310 726 447 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 22S |
Time in gunner role | 3M 19S |