CMDR Inyahin profile
(Krait Phantom)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14 256 965 187 cr |
Credits spent on ships | 1 000 206 618 cr |
Credits spent on outfitting | 3 334 343 852 cr |
Credits spent on repairs | 31 366 480 cr |
Credits spent on fuel | 1 281 590 cr |
Credits spent on munitions | 10 969 454 cr |
Insurance claims | 122 |
Total claim costs | 335 043 779 cr |
Combat |
|
Bounties claimed | 3 818 |
Profit from bounties | 219 801 301 cr |
Combat bonds | 2 980 |
Profit from combat bonds | 75 213 136 cr |
Assassinations | 11 |
Profit from assassinations | 11 538 600 cr |
Highest single reward | 539 650 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 1 968 |
Lifetime fines value | 371 831 cr |
Bounties received/earned | 2 885 |
Lifetime bounty value | 12 490 700 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 212 701 419 cr |
Commodities smuggled | 85 827 |
Average profit | 260 344 cr |
Highest single transaction | 7 010 080 cr |
Trading |
|
Market network | 191 |
Trading profit | 8 179 497 218 cr |
Commodities traded | 312 096 |
Average profit | 4 772 169 cr |
Highest single transaction | 823 339 520 cr |
Mining |
|
Profits from mining | 7 837 084 026 cr |
Minerals refined | 7 839 |
Materials collected | 26 013 |
Exploration |
|
Systems visited | 7 120 |
Profits from exploration | 95 046 110 cr |
Level 2 detailed scans | 3 146 |
Level 3 detailed scans | 32 659 |
Highest payout | 2 016 981 cr |
Total hyperspace distance | 441 260 ly |
Total hyperspace jumps | 17 972 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 108,25 ly |
Approximate time played | 27W 2D 1H 48M |
Passengers |
|
Total bulk passengers delivered | 5 802 |
Total VIPs delivered | 1 852 |
Total delivered | 7 654 |
Total ejected | 101 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 27 364 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3 121 |
Grade 1 upgrades generated | 1 142 |
Grade 2 upgrades generated | 206 |
Grade 3 upgrades generated | 345 |
Grade 4 upgrades generated | 361 |
Grade 5 upgrades generated | 1 067 |
Crew |
|
Crew credits earned | 603 230 241 cr |
Crew hired | 56 |
Crew fired | 55 |
Multi-Crew |
|
Total time in multi-crew | 7H 52M 10S |
Time in gunner role | 34M 30S |
Time in fighter con role | 52M 22S |
Total credits accrued | 2 142 526 cr |