CMDR review-game.ru profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 215 340 978 cr |
Credits spent on ships | 697 885 475 cr |
Credits spent on outfitting | 1 986 273 709 cr |
Credits spent on repairs | 8 735 445 cr |
Credits spent on fuel | 242 130 cr |
Credits spent on munitions | 255 065 cr |
Insurance claims | 8 |
Total claim costs | 51 732 022 cr |
Combat |
|
Bounties claimed | 677 |
Profit from bounties | 114 377 618 cr |
Combat bonds | 120 |
Profit from combat bonds | 6 125 592 cr |
Assassinations | 1 |
Profit from assassinations | 450 667 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 2 |
Lifetime fines value | 5 699 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 200 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 35 763 cr |
Commodities smuggled | 15 |
Average profit | 5 961 cr |
Highest single transaction | 23 795 cr |
Trading |
|
Market network | 37 |
Trading profit | 1 113 905 476 cr |
Commodities traded | 52 016 |
Average profit | 7 956 468 cr |
Highest single transaction | 246 803 840 cr |
Mining |
|
Profits from mining | 769 529 051 cr |
Minerals refined | 2 283 |
Materials collected | 13 206 |
Exploration |
|
Systems visited | 4 170 |
Profits from exploration | 250 125 404 cr |
Level 2 detailed scans | 7 844 |
Level 3 detailed scans | 7 843 |
Highest payout | 6 750 263 cr |
Total hyperspace distance | 292 565 ly |
Total hyperspace jumps | 5 393 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 640,06 ly |
Approximate time played | 98W 6D 15H 52M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3 453 |
Total delivered | 3 453 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 443 |
Grade 1 upgrades generated | 84 |
Grade 2 upgrades generated | 111 |
Grade 3 upgrades generated | 112 |
Grade 4 upgrades generated | 79 |
Grade 5 upgrades generated | 57 |
Crew |
|
Crew credits earned | 69 511 052 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 15M 26S |
Total credits accrued | 75 934 cr |