CMDR Duramora profile
(Federal Corvette)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 7 226 326 993 cr |
Credits spent on ships | 1 819 933 767 cr |
Credits spent on outfitting | 2 767 554 097 cr |
Credits spent on repairs | 14 580 679 cr |
Credits spent on fuel | 1 572 645 cr |
Credits spent on munitions | 1 192 631 cr |
Insurance claims | 37 |
Total claim costs | 88 889 379 cr |
Combat |
|
Bounties claimed | 1 166 |
Profit from bounties | 72 023 256 cr |
Combat bonds | 2 001 |
Profit from combat bonds | 88 945 161 cr |
Assassinations | 5 |
Profit from assassinations | 4 436 784 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 156 |
Crime |
|
Fines issued | 319 |
Lifetime fines value | 4 064 180 cr |
Bounties received/earned | 7 609 |
Lifetime bounty value | 30 463 495 cr |
Highest bounty issued | 11 520 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 1 181 725 cr |
Commodities smuggled | 1 316 |
Average profit | 65 651 cr |
Highest single transaction | 813 792 cr |
Trading |
|
Market network | 369 |
Trading profit | 3 614 767 560 cr |
Commodities traded | 362 581 |
Average profit | 1 560 780 cr |
Highest single transaction | 314 302 800 cr |
Mining |
|
Profits from mining | 4 509 630 299 cr |
Minerals refined | 13 111 |
Materials collected | 22 212 |
Exploration |
|
Systems visited | 6 051 |
Profits from exploration | 320 084 561 cr |
Level 2 detailed scans | 13 974 |
Level 3 detailed scans | 17 476 |
Highest payout | 8 891 311 cr |
Total hyperspace distance | 350 936 ly |
Total hyperspace jumps | 14 219 |
Max distance from start | 11 158,26 ly |
Max distance from Sol | 11 142,35 ly |
Max distance from Colonia | 25 250,97 ly |
Approximate time played | 17W 1M |
Passengers |
|
Total bulk passengers delivered | 14 275 |
Total VIPs delivered | 14 |
Total delivered | 14 289 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 191 554 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 830 |
Grade 1 upgrades generated | 338 |
Grade 2 upgrades generated | 178 |
Grade 3 upgrades generated | 290 |
Grade 4 upgrades generated | 256 |
Grade 5 upgrades generated | 768 |
Crew |
|
Crew credits earned | 696 578 719 cr |
Crew hired | 6 |
Crew fired | 5 |