CMDR Fluffy Tummy profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 218 708 708 cr |
Credits spent on ships | 1 947 643 813 cr |
Credits spent on outfitting | 7 006 384 574 cr |
Credits spent on repairs | 51 479 039 cr |
Credits spent on fuel | 1 238 215 cr |
Credits spent on munitions | 2 849 468 cr |
Insurance claims | 51 |
Total claim costs | 234 422 260 cr |
Combat |
|
Bounties claimed | 1 918 |
Profit from bounties | 111 320 876 cr |
Combat bonds | 5 506 |
Profit from combat bonds | 65 069 878 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 773 075 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 204 |
Lifetime fines value | 1 318 214 cr |
Bounties received/earned | 124 |
Lifetime bounty value | 395 550 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 364 631 cr |
Commodities smuggled | 268 |
Average profit | 30 386 cr |
Highest single transaction | 170 479 cr |
Trading |
|
Market network | 169 |
Trading profit | 8 111 604 608 cr |
Commodities traded | 100 963 |
Average profit | 7 059 708 cr |
Highest single transaction | 328 645 000 cr |
Mining |
|
Profits from mining | 10 790 734 536 cr |
Minerals refined | 13 139 |
Materials collected | 23 989 |
Exploration |
|
Systems visited | 18 505 |
Profits from exploration | 1 888 002 570 cr |
Level 2 detailed scans | 27 694 |
Level 3 detailed scans | 61 799 |
Highest payout | 22 871 050 cr |
Total hyperspace distance | 1 096 023 ly |
Total hyperspace jumps | 23 919 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 19W 3D 23H 23M |
Passengers |
|
Total bulk passengers delivered | 2 411 |
Total VIPs delivered | 1 508 |
Total delivered | 3 919 |
Total ejected | 130 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 538 767 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 481 |
Grade 1 upgrades generated | 326 |
Grade 2 upgrades generated | 208 |
Grade 3 upgrades generated | 269 |
Grade 4 upgrades generated | 299 |
Grade 5 upgrades generated | 379 |
Crew |
|
Crew credits earned | 2 583 108 633 cr |
Crew hired | 10 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 45M 35S |
Time in gunner role | 13M 55S |
Time in fighter con role | 7M 29S |
Total credits accrued | 66 793 534 cr |