CMDR ChaosD profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 227 689 215 cr |
Credits spent on ships | 876 840 582 cr |
Credits spent on outfitting | 2 978 959 639 cr |
Credits spent on repairs | 3 842 214 cr |
Credits spent on fuel | 230 021 cr |
Credits spent on munitions | 1 045 962 cr |
Insurance claims | 62 |
Total claim costs | 7 328 496 cr |
Combat |
|
Bounties claimed | 4 895 |
Profit from bounties | 191 649 648 cr |
Combat bonds | 337 |
Profit from combat bonds | 9 865 208 cr |
Assassinations | 9 |
Profit from assassinations | 994 442 cr |
Highest single reward | 531 425 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 138 |
Lifetime fines value | 712 029 cr |
Bounties received/earned | 216 |
Lifetime bounty value | 468 880 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1 088 631 cr |
Commodities smuggled | 45 |
Average profit | 136 079 cr |
Highest single transaction | 1 078 080 cr |
Trading |
|
Market network | 123 |
Trading profit | 1 151 673 269 cr |
Commodities traded | 33 241 |
Average profit | 1 547 948 cr |
Highest single transaction | 265 580 320 cr |
Mining |
|
Profits from mining | 1 110 595 034 cr |
Minerals refined | 1 630 |
Materials collected | 6 413 |
Exploration |
|
Systems visited | 7 371 |
Profits from exploration | 402 245 562 cr |
Level 2 detailed scans | 8 825 |
Level 3 detailed scans | 41 138 |
Highest payout | 8 993 710 cr |
Total hyperspace distance | 327 655 ly |
Total hyperspace jumps | 8 779 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 4W 1D 22H 14M |
Passengers |
|
Total bulk passengers delivered | 128 |
Total VIPs delivered | 1 327 |
Total delivered | 1 455 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 424 |
Grade 1 upgrades generated | 134 |
Grade 2 upgrades generated | 88 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 65 |
Grade 5 upgrades generated | 73 |
Crew |
|
Crew credits earned | 227 716 708 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 55M 14S |