CMDR Lawson Thompson profile
(Python)
Federation: Ensign
Empire: Master
Balance |
|
---|---|
Current assets | 3 513 829 275 cr |
Credits spent on ships | 439 388 466 cr |
Credits spent on outfitting | 1 712 699 891 cr |
Credits spent on repairs | 5 723 611 cr |
Credits spent on fuel | 517 219 cr |
Credits spent on munitions | 697 540 cr |
Insurance claims | 26 |
Total claim costs | 36 627 449 cr |
Combat |
|
Bounties claimed | 3 071 |
Profit from bounties | 109 401 629 cr |
Combat bonds | 699 |
Profit from combat bonds | 20 915 234 cr |
Assassinations | 127 |
Profit from assassinations | 6 461 977 cr |
Highest single reward | 794 295 cr |
Skimmers killed | 52 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 10 775 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 55 650 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 262 606 cr |
Commodities smuggled | 316 |
Average profit | 52 521 cr |
Highest single transaction | 244 800 cr |
Trading |
|
Market network | 148 |
Trading profit | 2 109 768 757 cr |
Commodities traded | 49 183 |
Average profit | 4 838 919 cr |
Highest single transaction | 211 454 208 cr |
Mining |
|
Profits from mining | 1 983 858 155 cr |
Minerals refined | 1 708 |
Materials collected | 10 537 |
Exploration |
|
Systems visited | 8 854 |
Profits from exploration | 851 749 670 cr |
Level 2 detailed scans | 35 784 |
Level 3 detailed scans | 41 356 |
Highest payout | 8 730 971 cr |
Total hyperspace distance | 472 251 ly |
Total hyperspace jumps | 11 940 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 10W 12H 33M |
Passengers |
|
Total bulk passengers delivered | 108 |
Total VIPs delivered | 103 |
Total delivered | 211 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 569 880 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 596 |
Grade 1 upgrades generated | 150 |
Grade 2 upgrades generated | 95 |
Grade 3 upgrades generated | 120 |
Grade 4 upgrades generated | 119 |
Grade 5 upgrades generated | 112 |
Multi-Crew |
|
Total time in multi-crew | 9H 29M 21S |
Time in gunner role | 14M 8S |