CMDR Lance Phebus profile
(Dolphin)
Federation: Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 1 107 131 081 cr |
Credits spent on ships | 552 184 746 cr |
Credits spent on outfitting | 627 181 736 cr |
Credits spent on repairs | 7 605 962 cr |
Credits spent on fuel | 418 236 cr |
Credits spent on munitions | 1 029 869 cr |
Insurance claims | 13 |
Total claim costs | 37 723 042 cr |
Combat |
|
Bounties claimed | 5 951 |
Profit from bounties | 251 927 004 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 173 |
Profit from assassinations | 18 051 916 cr |
Highest single reward | 1 000 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 94 |
Lifetime fines value | 3 330 427 cr |
Bounties received/earned | 90 |
Lifetime bounty value | 152 470 cr |
Highest bounty issued | 24 340 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 802 287 cr |
Commodities smuggled | 308 |
Average profit | 36 468 cr |
Highest single transaction | 493 479 cr |
Trading |
|
Market network | 66 |
Trading profit | 82 847 222 cr |
Commodities traded | 81 701 |
Average profit | 145 601 cr |
Highest single transaction | 757 888 cr |
Mining |
|
Profits from mining | 5 124 146 cr |
Minerals refined | 576 |
Materials collected | 2 614 |
Exploration |
|
Systems visited | 4 614 |
Profits from exploration | 133 066 442 cr |
Level 2 detailed scans | 2 058 |
Level 3 detailed scans | 7 521 |
Highest payout | 5 262 657 cr |
Total hyperspace distance | 112 966 ly |
Total hyperspace jumps | 7 463 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 269,71 ly |
Approximate time played | 7W 2D 3H 27M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 12 |
Total delivered | 12 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 7 014 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 73 |
Grade 1 upgrades generated | 38 |
Grade 2 upgrades generated | 12 |
Grade 3 upgrades generated | 23 |