CMDR Zafford profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 985 089 492 cr |
Credits spent on ships | 786 000 456 cr |
Credits spent on outfitting | 1 300 149 615 cr |
Credits spent on repairs | 4 673 008 cr |
Credits spent on fuel | 419 643 cr |
Credits spent on munitions | 184 552 cr |
Insurance claims | 12 |
Total claim costs | 58 049 512 cr |
Combat |
|
Bounties claimed | 54 |
Profit from bounties | 4 568 180 cr |
Combat bonds | 33 |
Profit from combat bonds | 348 000 cr |
Assassinations | 5 |
Profit from assassinations | 340 237 cr |
Highest single reward | 729 412 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 25 139 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 2 000 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32 364 cr |
Commodities smuggled | 5 |
Average profit | 6 473 cr |
Highest single transaction | 15 162 cr |
Trading |
|
Market network | 179 |
Trading profit | 17 891 454 078 cr |
Commodities traded | 179 502 |
Average profit | 29 330 253 cr |
Highest single transaction | 252 653 952 cr |
Mining |
|
Profits from mining | 2 460 710 823 cr |
Minerals refined | 1 088 |
Materials collected | 9 750 |
Exploration |
|
Systems visited | 14 467 |
Profits from exploration | 1 049 161 111 cr |
Level 2 detailed scans | 21 565 |
Level 3 detailed scans | 152 054 |
Highest payout | 11 417 980 cr |
Total hyperspace distance | 540 132 ly |
Total hyperspace jumps | 15 974 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 18W 5D 14H 1M |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 315 258 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 262 |
Grade 1 upgrades generated | 71 |
Grade 2 upgrades generated | 81 |
Grade 3 upgrades generated | 67 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 172 891 307 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 18S |
Time in gunner role | 1H 12M 58S |