CMDR Zafford profile
(Anaconda)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 9 366 103 374 cr |
Credits spent on ships | 1 086 409 506 cr |
Credits spent on outfitting | 2 315 732 022 cr |
Credits spent on repairs | 7 223 439 cr |
Credits spent on fuel | 566 835 cr |
Credits spent on munitions | 215 931 cr |
Insurance claims | 15 |
Total claim costs | 95 648 915 cr |
Combat |
|
Bounties claimed | 1 772 |
Profit from bounties | 170 315 605 cr |
Combat bonds | 33 |
Profit from combat bonds | 348 000 cr |
Assassinations | 5 |
Profit from assassinations | 340 237 cr |
Highest single reward | 735 425 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 189 061 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 23 700 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32 364 cr |
Commodities smuggled | 5 |
Average profit | 6 473 cr |
Highest single transaction | 15 162 cr |
Trading |
|
Market network | 199 |
Trading profit | 18 228 803 397 cr |
Commodities traded | 253 788 |
Average profit | 25 005 217 cr |
Highest single transaction | 252 653 952 cr |
Mining |
|
Profits from mining | 4 340 110 931 cr |
Minerals refined | 1 088 |
Materials collected | 28 222 |
Exploration |
|
Systems visited | 14 838 |
Profits from exploration | 1 055 128 073 cr |
Level 2 detailed scans | 22 609 |
Level 3 detailed scans | 153 098 |
Highest payout | 11 417 980 cr |
Total hyperspace distance | 566 416 ly |
Total hyperspace jumps | 16 901 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 23W 3D 17H 55M |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 315 258 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 859 |
Grade 1 upgrades generated | 266 |
Grade 2 upgrades generated | 312 |
Grade 3 upgrades generated | 380 |
Grade 4 upgrades generated | 417 |
Grade 5 upgrades generated | 484 |
Crew |
|
Crew credits earned | 647 669 763 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 18S |
Time in gunner role | 1H 12M 58S |