CMDR Dayglo Viking profile
(Federal Assault Ship)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 323 474 678 cr |
Credits spent on ships | 872 520 080 cr |
Credits spent on outfitting | 1 896 094 807 cr |
Credits spent on repairs | 25 829 330 cr |
Credits spent on fuel | 584 063 cr |
Credits spent on munitions | 1 612 306 cr |
Insurance claims | 75 |
Total claim costs | 127 609 024 cr |
Combat |
|
Bounties claimed | 4 769 |
Profit from bounties | 231 034 335 cr |
Combat bonds | 440 |
Profit from combat bonds | 12 260 285 cr |
Assassinations | 27 |
Profit from assassinations | 26 090 660 cr |
Highest single reward | 1 762 289 cr |
Skimmers killed | 93 |
Crime |
|
Fines issued | 368 |
Lifetime fines value | 404 846 cr |
Bounties received/earned | 284 |
Lifetime bounty value | 470 245 cr |
Highest bounty issued | 8 445 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 4 337 131 cr |
Commodities smuggled | 500 |
Average profit | 69 954 cr |
Highest single transaction | 418 240 cr |
Trading |
|
Market network | 938 |
Trading profit | 766 281 959 cr |
Commodities traded | 395 041 |
Average profit | 256 797 cr |
Highest single transaction | 19 303 900 cr |
Mining |
|
Profits from mining | 41 052 345 cr |
Minerals refined | 733 |
Materials collected | 17 975 |
Exploration |
|
Systems visited | 12 789 |
Profits from exploration | 1 470 697 731 cr |
Level 2 detailed scans | 45 593 |
Level 3 detailed scans | 64 401 |
Highest payout | 15 182 238 cr |
Total hyperspace distance | 622 314 ly |
Total hyperspace jumps | 17 904 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 10W 4D 23H 5M |
Passengers |
|
Total bulk passengers delivered | 24 918 |
Total VIPs delivered | 118 |
Total delivered | 25 036 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 136 |
Total profit | 1 448 494 cr |
Total rescue transactions | 55 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1 429 |
Grade 1 upgrades generated | 315 |
Grade 2 upgrades generated | 263 |
Grade 3 upgrades generated | 377 |
Grade 4 upgrades generated | 355 |
Grade 5 upgrades generated | 119 |
Crew |
|
Crew credits earned | 14 324 571 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 41M 43S |