CMDR G_Bison profile
(Krait Phantom)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24 816 414 560 cr |
Credits spent on ships | 902 619 588 cr |
Credits spent on outfitting | 1 576 175 245 cr |
Credits spent on repairs | 20 829 015 cr |
Credits spent on fuel | 795 120 cr |
Credits spent on munitions | 949 531 cr |
Insurance claims | 46 |
Total claim costs | 68 567 767 cr |
Combat |
|
Bounties claimed | 6 141 |
Profit from bounties | 219 279 309 cr |
Combat bonds | 650 |
Profit from combat bonds | 25 991 044 cr |
Assassinations | 8 |
Profit from assassinations | 6 987 983 cr |
Highest single reward | 1 662 939 cr |
Skimmers killed | 340 |
Crime |
|
Fines issued | 293 |
Lifetime fines value | 8 094 500 cr |
Bounties received/earned | 309 |
Lifetime bounty value | 152 625 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 90 450 467 cr |
Commodities smuggled | 11 144 |
Average profit | 1 482 795 cr |
Highest single transaction | 6 307 920 cr |
Trading |
|
Market network | 353 |
Trading profit | 20 121 854 256 cr |
Commodities traded | 362 609 |
Average profit | 9 307 056 cr |
Highest single transaction | 823 613 440 cr |
Mining |
|
Profits from mining | 14 419 896 763 cr |
Minerals refined | 14 933 |
Materials collected | 46 516 |
Exploration |
|
Systems visited | 7 703 |
Profits from exploration | 561 670 249 cr |
Level 2 detailed scans | 37 836 |
Level 3 detailed scans | 38 806 |
Highest payout | 7 450 239 cr |
Total hyperspace distance | 377 215 ly |
Total hyperspace jumps | 14 301 |
Max distance from start | 7 010,81 ly |
Max distance from Sol | 7 005,94 ly |
Max distance from Colonia | 28 595,78 ly |
Approximate time played | 26W 2D 43M |
Passengers |
|
Total bulk passengers delivered | 4 680 |
Total VIPs delivered | 0 |
Total delivered | 4 680 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 029 |
Total profit | 62 181 946 cr |
Total rescue transactions | 116 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 5 377 |
Grade 1 upgrades generated | 725 |
Grade 2 upgrades generated | 473 |
Grade 3 upgrades generated | 816 |
Grade 4 upgrades generated | 976 |
Grade 5 upgrades generated | 2 387 |
Crew |
|
Crew credits earned | 2 022 472 241 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 8M 49S |
Time in gunner role | 2M 14S |
Time in fighter con role | 2M 43S |