CMDR El capitan kid profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 95 118 261 036 cr |
Credits spent on ships | 7 757 000 825 cr |
Credits spent on outfitting | 30 559 703 411 cr |
Credits spent on repairs | 370 038 423 cr |
Credits spent on fuel | 3 243 125 cr |
Credits spent on munitions | 76 945 639 cr |
Insurance claims | 267 |
Total claim costs | 2 103 617 641 cr |
Combat |
|
Bounties claimed | 34 769 |
Profit from bounties | 3 006 169 248 cr |
Combat bonds | 6 389 |
Profit from combat bonds | 199 358 274 cr |
Assassinations | 815 |
Profit from assassinations | 2 922 338 667 cr |
Highest single reward | 2 133 905 cr |
Skimmers killed | 5 235 |
Crime |
|
Fines issued | 7 059 |
Lifetime fines value | 50 049 447 cr |
Bounties received/earned | 3 093 |
Lifetime bounty value | 5 576 865 cr |
Highest bounty issued | 1 216 000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 12 825 111 cr |
Commodities smuggled | 4 309 |
Average profit | 80 157 cr |
Highest single transaction | 1 629 500 cr |
Trading |
|
Market network | 304 |
Trading profit | 2 540 186 925 cr |
Commodities traded | 333 197 |
Average profit | 464 725 cr |
Highest single transaction | 253 800 796 cr |
Mining |
|
Profits from mining | 369 536 531 cr |
Minerals refined | 5 011 |
Materials collected | 121 292 |
Exploration |
|
Systems visited | 16 154 |
Profits from exploration | 416 982 030 cr |
Level 2 detailed scans | 26 729 |
Level 3 detailed scans | 37 072 |
Highest payout | 2 134 615 cr |
Total hyperspace distance | 1 651 898 ly |
Total hyperspace jumps | 64 858 |
Max distance from start | 22 010,22 ly |
Max distance from Sol | 22 017,71 ly |
Max distance from Colonia | 26 844,50 ly |
Approximate time played | 124W 1D 20H 7M |
Passengers |
|
Total bulk passengers delivered | 9 444 |
Total VIPs delivered | 62 239 |
Total delivered | 71 683 |
Total ejected | 266 |
Search and Rescue |
|
Total items rescued | 281 |
Total profit | 5 688 311 cr |
Total rescue transactions | 74 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 11 806 |
Grade 1 upgrades generated | 1 594 |
Grade 2 upgrades generated | 1 437 |
Grade 3 upgrades generated | 2 325 |
Grade 4 upgrades generated | 2 422 |
Grade 5 upgrades generated | 4 028 |
Crew |
|
Crew credits earned | 23 194 624 497 cr |
Crew hired | 129 |
Crew fired | 79 |
Crew lost | 63 |
Multi-Crew |
|
Total time in multi-crew | 3H 18M 26S |
Time in gunner role | 4M 3S |
Time in fighter con role | 57S |
Total credits accrued | 70 704 cr |