CMDR mr Boris profile
(Anaconda)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10 074 124 053 cr |
Credits spent on ships | 744 808 726 cr |
Credits spent on outfitting | 5 435 545 138 cr |
Credits spent on repairs | 12 905 377 cr |
Credits spent on fuel | 1 349 610 cr |
Credits spent on munitions | 1 869 305 cr |
Insurance claims | 25 |
Total claim costs | 148 048 843 cr |
Combat |
|
Bounties claimed | 6 586 |
Profit from bounties | 303 336 259 cr |
Combat bonds | 125 |
Profit from combat bonds | 4 102 832 cr |
Assassinations | 21 |
Profit from assassinations | 3 693 481 cr |
Highest single reward | 230 577 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 1 477 |
Lifetime fines value | 996 350 cr |
Bounties received/earned | 3 581 |
Lifetime bounty value | 10 829 040 cr |
Highest bounty issued | 23 600 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 354 596 504 cr |
Commodities smuggled | 6 120 |
Average profit | 5 628 516 cr |
Highest single transaction | 40 348 800 cr |
Trading |
|
Market network | 157 |
Trading profit | 6 367 993 986 cr |
Commodities traded | 29 196 |
Average profit | 12 060 595 cr |
Highest single transaction | 920 535 552 cr |
Mining |
|
Profits from mining | 6 341 357 290 cr |
Minerals refined | 7 280 |
Materials collected | 15 863 |
Exploration |
|
Systems visited | 20 505 |
Profits from exploration | 239 724 306 cr |
Level 2 detailed scans | 3 834 |
Level 3 detailed scans | 12 493 |
Highest payout | 1 263 729 cr |
Total hyperspace distance | 873 721 ly |
Total hyperspace jumps | 26 380 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 10W 6D 7H 43M |
Passengers |
|
Total bulk passengers delivered | 99 |
Total VIPs delivered | 3 161 |
Total delivered | 3 260 |
Total ejected | 97 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 031 |
Grade 1 upgrades generated | 119 |
Grade 2 upgrades generated | 29 |
Grade 3 upgrades generated | 218 |
Grade 4 upgrades generated | 226 |
Grade 5 upgrades generated | 439 |
Crew |
|
Crew credits earned | 671 001 235 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 16S |