CMDR Elios20 profile
(Krait MkII)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 313 948 368 cr |
Credits spent on ships | 7 104 394 772 cr |
Credits spent on outfitting | 6 997 919 360 cr |
Credits spent on repairs | 52 106 783 cr |
Credits spent on fuel | 648 664 cr |
Credits spent on munitions | 5 114 229 cr |
Insurance claims | 116 |
Total claim costs | 447 630 485 cr |
Combat |
|
Bounties claimed | 2 203 |
Profit from bounties | 91 861 379 cr |
Combat bonds | 2 958 |
Profit from combat bonds | 784 856 807 cr |
Assassinations | 48 |
Profit from assassinations | 5 681 977 cr |
Highest single reward | 489 442 cr |
Skimmers killed | 79 |
Crime |
|
Fines issued | 981 |
Lifetime fines value | 446 082 123 cr |
Bounties received/earned | 410 |
Lifetime bounty value | 972 275 cr |
Highest bounty issued | 11 755 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 306 768 010 cr |
Commodities smuggled | 38 571 |
Average profit | 1 179 877 cr |
Highest single transaction | 2 430 428 cr |
Trading |
|
Market network | 80 |
Trading profit | 15 550 383 624 cr |
Commodities traded | 42 347 |
Average profit | 47 122 375 cr |
Highest single transaction | 877 112 640 cr |
Mining |
|
Profits from mining | 15 404 330 350 cr |
Minerals refined | 11 790 |
Materials collected | 19 629 |
Exploration |
|
Systems visited | 13 314 |
Profits from exploration | 461 605 052 cr |
Level 2 detailed scans | 5 151 |
Level 3 detailed scans | 7 996 |
Highest payout | 5 415 622 cr |
Total hyperspace distance | 629 965 ly |
Total hyperspace jumps | 16 301 |
Max distance from start | 60 017,32 ly |
Max distance from Sol | 60 076,58 ly |
Max distance from Colonia | 40 412,07 ly |
Approximate time played | 7W 5D 21H |
Passengers |
|
Total bulk passengers delivered | 970 |
Total VIPs delivered | 1 712 |
Total delivered | 2 682 |
Total ejected | 56 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 447 544 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 788 |
Grade 1 upgrades generated | 342 |
Grade 2 upgrades generated | 303 |
Grade 3 upgrades generated | 384 |
Grade 4 upgrades generated | 371 |
Grade 5 upgrades generated | 388 |
Crew |
|
Crew credits earned | 70 273 501 cr |
Crew hired | 182 |
Crew fired | 180 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 9S |