CMDR GO Halcyon profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16 487 730 377 cr |
Credits spent on ships | 4 767 755 442 cr |
Credits spent on outfitting | 10 691 362 373 cr |
Credits spent on repairs | 19 801 166 cr |
Credits spent on fuel | 649 415 cr |
Credits spent on munitions | 3 657 148 cr |
Insurance claims | 120 |
Total claim costs | 771 139 663 cr |
Combat |
|
Bounties claimed | 7 278 |
Profit from bounties | 969 771 775 cr |
Combat bonds | 732 |
Profit from combat bonds | 130 779 897 cr |
Assassinations | 77 |
Profit from assassinations | 19 836 763 cr |
Highest single reward | 1 781 410 cr |
Skimmers killed | 774 |
Crime |
|
Fines issued | 220 |
Lifetime fines value | 1 864 044 cr |
Bounties received/earned | 930 |
Lifetime bounty value | 5 154 265 cr |
Highest bounty issued | 502 900 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 2 512 075 cr |
Commodities smuggled | 609 |
Average profit | 132 214 cr |
Highest single transaction | 610 320 cr |
Trading |
|
Market network | 182 |
Trading profit | 27 391 313 476 cr |
Commodities traded | 196 735 |
Average profit | 34 111 225 cr |
Highest single transaction | 1 591 964 576 cr |
Mining |
|
Profits from mining | 26 244 441 008 cr |
Minerals refined | 25 832 |
Materials collected | 23 163 |
Exploration |
|
Systems visited | 4 999 |
Profits from exploration | 484 275 927 cr |
Level 2 detailed scans | 11 109 |
Level 3 detailed scans | 11 098 |
Highest payout | 13 464 242 cr |
Total hyperspace distance | 245 208 ly |
Total hyperspace jumps | 7 262 |
Max distance from start | 28 830,89 ly |
Max distance from Sol | 28 830,57 ly |
Max distance from Colonia | 32 597,47 ly |
Approximate time played | 16W 6D 11H 6M |
Passengers |
|
Total bulk passengers delivered | 6 343 |
Total VIPs delivered | 6 850 |
Total delivered | 13 193 |
Total ejected | 43 |
Search and Rescue |
|
Total items rescued | 76 |
Total profit | 1 960 849 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5 461 |
Grade 1 upgrades generated | 461 |
Grade 2 upgrades generated | 606 |
Grade 3 upgrades generated | 794 |
Grade 4 upgrades generated | 1 099 |
Grade 5 upgrades generated | 2 501 |
Crew |
|
Crew credits earned | 612 565 977 cr |
Crew hired | 40 |
Crew fired | 37 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 3H 26M 15S |
Time in gunner role | 2M 52S |