CMDR ph03n1x profile
(Python)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 694 971 835 cr |
Credits spent on ships | 2 144 993 485 cr |
Credits spent on outfitting | 9 398 996 024 cr |
Credits spent on repairs | 115 612 191 cr |
Credits spent on fuel | 1 283 471 cr |
Credits spent on munitions | 12 445 750 cr |
Insurance claims | 122 |
Total claim costs | 994 526 907 cr |
Combat |
|
Bounties claimed | 15 579 |
Profit from bounties | 1 894 757 372 cr |
Combat bonds | 2 128 |
Profit from combat bonds | 339 390 759 cr |
Assassinations | 18 |
Profit from assassinations | 2 408 441 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 138 |
Crime |
|
Fines issued | 204 |
Lifetime fines value | 2 853 017 cr |
Bounties received/earned | 249 |
Lifetime bounty value | 303 690 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 911 288 116 cr |
Commodities smuggled | 11 984 |
Average profit | 12 314 704 cr |
Highest single transaction | 26 973 120 cr |
Trading |
|
Market network | 164 |
Trading profit | 5 667 507 059 cr |
Commodities traded | 206 622 |
Average profit | 4 121 823 cr |
Highest single transaction | 813 369 002 cr |
Mining |
|
Profits from mining | 5 659 580 418 cr |
Minerals refined | 5 943 |
Materials collected | 40 780 |
Exploration |
|
Systems visited | 20 117 |
Profits from exploration | 426 148 277 cr |
Level 2 detailed scans | 14 501 |
Level 3 detailed scans | 29 153 |
Highest payout | 2 222 465 cr |
Total hyperspace distance | 1 063 512 ly |
Total hyperspace jumps | 29 436 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 24W 22H 16M |
Passengers |
|
Total bulk passengers delivered | 279 |
Total VIPs delivered | 11 096 |
Total delivered | 11 375 |
Total ejected | 120 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 91 351 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 641 |
Grade 1 upgrades generated | 495 |
Grade 2 upgrades generated | 412 |
Grade 3 upgrades generated | 579 |
Grade 4 upgrades generated | 584 |
Grade 5 upgrades generated | 571 |
Crew |
|
Crew credits earned | 611 560 420 cr |
Crew hired | 36 |
Crew fired | 23 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 2D 12H 51M 47S |
Time in gunner role | 14M 39S |
Time in fighter con role | 8M 32S |
Total credits accrued | 66 972 cr |