CMDR Chromezero profile
(Imperial Cutter)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 11 461 361 597 cr |
Credits spent on ships | 1 023 359 223 cr |
Credits spent on outfitting | 2 636 054 931 cr |
Credits spent on repairs | 22 977 447 cr |
Credits spent on fuel | 1 738 033 cr |
Credits spent on munitions | 3 211 890 cr |
Insurance claims | 82 |
Total claim costs | 227 796 937 cr |
Combat |
|
Bounties claimed | 4 785 |
Profit from bounties | 515 137 703 cr |
Combat bonds | 2 748 |
Profit from combat bonds | 173 886 197 cr |
Assassinations | 19 |
Profit from assassinations | 43 466 809 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 163 |
Crime |
|
Fines issued | 240 |
Lifetime fines value | 1 827 982 cr |
Bounties received/earned | 178 |
Lifetime bounty value | 565 262 cr |
Highest bounty issued | 17 753 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 3 589 357 cr |
Commodities smuggled | 1 512 |
Average profit | 199 409 cr |
Highest single transaction | 492 085 cr |
Trading |
|
Market network | 244 |
Trading profit | 10 456 807 274 cr |
Commodities traded | 274 952 |
Average profit | 3 327 015 cr |
Highest single transaction | 370 350 720 cr |
Mining |
|
Profits from mining | 9 844 700 001 cr |
Minerals refined | 28 703 |
Materials collected | 34 713 |
Exploration |
|
Systems visited | 5 555 |
Profits from exploration | 546 444 268 cr |
Level 2 detailed scans | 23 580 |
Level 3 detailed scans | 24 041 |
Highest payout | 10 611 944 cr |
Total hyperspace distance | 381 850 ly |
Total hyperspace jumps | 18 824 |
Max distance from start | 26 011,72 ly |
Max distance from Sol | 26 067,75 ly |
Max distance from Colonia | 23 359,40 ly |
Approximate time played | 16W 2D 5H 26M |
Passengers |
|
Total bulk passengers delivered | 1 068 |
Total VIPs delivered | 1 885 |
Total delivered | 2 953 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 418 651 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2 635 |
Grade 1 upgrades generated | 894 |
Grade 2 upgrades generated | 675 |
Grade 3 upgrades generated | 601 |
Grade 4 upgrades generated | 319 |
Grade 5 upgrades generated | 146 |
Crew |
|
Crew credits earned | 1 802 496 958 cr |
Crew hired | 20 |
Crew fired | 11 |
Crew lost | 26 |
Multi-Crew |
|
Total time in multi-crew | 2D 2H 7M 8S |
Time in gunner role | 2H 24M 19S |
Time in fighter con role | 6M 25S |
Total credits accrued | 784 546 cr |