CMDR CMDR VALEMAX2 profile
(Python Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 131 609 343 708 cr |
Credits spent on ships | 1 421 040 336 cr |
Credits spent on outfitting | 6 043 402 284 cr |
Credits spent on repairs | 630 026 540 cr |
Credits spent on fuel | 3 964 221 cr |
Credits spent on munitions | 36 352 409 cr |
Insurance claims | 354 |
Total claim costs | 3 307 306 145 cr |
Combat |
|
Bounties claimed | 11 645 |
Profit from bounties | 1 927 377 295 cr |
Combat bonds | 17 862 |
Profit from combat bonds | 47 102 712 097 cr |
Assassinations | 233 |
Profit from assassinations | 206 594 575 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 1 127 |
Crime |
|
Fines issued | 1 823 |
Lifetime fines value | 3 650 382 cr |
Bounties received/earned | 14 242 |
Lifetime bounty value | 87 308 128 cr |
Highest bounty issued | 6 898 100 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 155 737 433 cr |
Commodities smuggled | 3 459 |
Average profit | 5 768 053 cr |
Highest single transaction | 67 072 512 cr |
Trading |
|
Market network | 407 |
Trading profit | 22 966 860 840 cr |
Commodities traded | 542 572 |
Average profit | 12 294 893 cr |
Highest single transaction | 664 925 952 cr |
Mining |
|
Profits from mining | 12 886 092 876 cr |
Minerals refined | 25 008 |
Materials collected | 47 781 |
Exploration |
|
Systems visited | 110 677 |
Profits from exploration | 15 871 967 998 cr |
Level 2 detailed scans | 360 168 |
Level 3 detailed scans | 381 200 |
Highest payout | 31 311 246 cr |
Total hyperspace distance | 8 833 143 ly |
Total hyperspace jumps | 137 048 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 106W 6D 18H 28M |
Passengers |
|
Total bulk passengers delivered | 74 105 |
Total VIPs delivered | 27 873 |
Total delivered | 101 978 |
Total ejected | 776 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 11 724 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5 348 |
Grade 1 upgrades generated | 606 |
Grade 2 upgrades generated | 461 |
Grade 3 upgrades generated | 724 |
Grade 4 upgrades generated | 951 |
Grade 5 upgrades generated | 2 606 |
Crew |
|
Crew credits earned | 136 000 712 cr |
Crew hired | 334 |
Crew fired | 286 |
Crew lost | 48 |
Multi-Crew |
|
Total time in multi-crew | 1D 22H 46S |
Time in gunner role | 9M 38S |
Time in fighter con role | 30M 54S |
Total credits accrued | 4 838 104 cr |