CMDR CMDR VALEMAX2 profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 134 662 809 721 cr |
Credits spent on ships | 1 421 040 336 cr |
Credits spent on outfitting | 6 067 288 784 cr |
Credits spent on repairs | 636 673 999 cr |
Credits spent on fuel | 3 986 779 cr |
Credits spent on munitions | 36 658 711 cr |
Insurance claims | 361 |
Total claim costs | 3 379 083 283 cr |
Combat |
|
Bounties claimed | 11 736 |
Profit from bounties | 1 962 986 133 cr |
Combat bonds | 18 045 |
Profit from combat bonds | 48 781 647 097 cr |
Assassinations | 233 |
Profit from assassinations | 206 594 575 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 1 127 |
Crime |
|
Fines issued | 1 829 |
Lifetime fines value | 3 652 332 cr |
Bounties received/earned | 14 244 |
Lifetime bounty value | 87 313 528 cr |
Highest bounty issued | 6 898 100 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 155 737 433 cr |
Commodities smuggled | 3 459 |
Average profit | 5 768 053 cr |
Highest single transaction | 67 072 512 cr |
Trading |
|
Market network | 408 |
Trading profit | 23 310 191 400 cr |
Commodities traded | 554 825 |
Average profit | 12 359 592 cr |
Highest single transaction | 664 925 952 cr |
Mining |
|
Profits from mining | 12 886 092 876 cr |
Minerals refined | 25 008 |
Materials collected | 47 889 |
Exploration |
|
Systems visited | 110 820 |
Profits from exploration | 15 875 487 243 cr |
Level 2 detailed scans | 360 822 |
Level 3 detailed scans | 381 854 |
Highest payout | 31 311 246 cr |
Total hyperspace distance | 8 843 800 ly |
Total hyperspace jumps | 137 313 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 107W 3D 3H 2M |
Passengers |
|
Total bulk passengers delivered | 74 855 |
Total VIPs delivered | 27 873 |
Total delivered | 102 728 |
Total ejected | 776 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 11 724 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5 400 |
Grade 1 upgrades generated | 609 |
Grade 2 upgrades generated | 467 |
Grade 3 upgrades generated | 731 |
Grade 4 upgrades generated | 961 |
Grade 5 upgrades generated | 2 632 |
Crew |
|
Crew credits earned | 136 000 712 cr |
Crew hired | 334 |
Crew fired | 286 |
Crew lost | 48 |
Multi-Crew |
|
Total time in multi-crew | 1D 22H 46S |
Time in gunner role | 9M 38S |
Time in fighter con role | 30M 54S |
Total credits accrued | 4 838 104 cr |