CMDR King Radical profile
(Anaconda)
Federation: Ensign
Empire: Squire
Balance |
|
---|---|
Current assets | 1 609 718 623 cr |
Credits spent on ships | 704 775 122 cr |
Credits spent on outfitting | 723 226 768 cr |
Credits spent on repairs | 4 064 273 cr |
Credits spent on fuel | 1 054 018 cr |
Credits spent on munitions | 598 345 cr |
Insurance claims | 22 |
Total claim costs | 60 417 180 cr |
Combat |
|
Bounties claimed | 553 |
Profit from bounties | 14 317 783 cr |
Combat bonds | 117 |
Profit from combat bonds | 5 643 200 cr |
Assassinations | 17 |
Profit from assassinations | 3 401 800 cr |
Highest single reward | 366 100 cr |
Skimmers killed | 108 |
Crime |
|
Fines issued | 114 |
Lifetime fines value | 56 155 cr |
Bounties received/earned | 365 |
Lifetime bounty value | 130 740 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 31 998 cr |
Commodities smuggled | 13 |
Average profit | 8 000 cr |
Highest single transaction | 15 460 cr |
Trading |
|
Market network | 452 |
Trading profit | 879 141 832 cr |
Commodities traded | 285 167 |
Average profit | 557 477 cr |
Highest single transaction | 84 847 322 cr |
Mining |
|
Profits from mining | 356 344 729 cr |
Minerals refined | 6 674 |
Materials collected | 2 267 |
Exploration |
|
Systems visited | 6 858 |
Profits from exploration | 76 152 236 cr |
Level 2 detailed scans | 1 659 |
Level 3 detailed scans | 8 953 |
Highest payout | 1 309 548 cr |
Total hyperspace distance | 237 721 ly |
Total hyperspace jumps | 10 921 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 833,00 ly |
Approximate time played | 4W 6D 12H 46M |
Passengers |
|
Total bulk passengers delivered | 1 252 |
Total VIPs delivered | 308 |
Total delivered | 1 560 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 273 095 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 87 |
Grade 1 upgrades generated | 68 |
Grade 2 upgrades generated | 2 |
Grade 3 upgrades generated | 2 |
Grade 4 upgrades generated | 5 |
Grade 5 upgrades generated | 10 |
Multi-Crew |
|
Total time in multi-crew | 7H 13M 54S |
Time in gunner role | 31M 12S |
Total credits accrued | 3 142 cr |