CMDR Zack Blanchette profile
(Asp Explorer)
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 714 944 411 cr |
Credits spent on ships | 301 114 280 cr |
Credits spent on outfitting | 561 770 363 cr |
Credits spent on repairs | 2 297 319 cr |
Credits spent on fuel | 58 053 cr |
Credits spent on munitions | 187 752 cr |
Insurance claims | 24 |
Total claim costs | 29 746 244 cr |
Combat |
|
Bounties claimed | 127 |
Profit from bounties | 8 471 918 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 9 |
Profit from assassinations | 1 155 055 cr |
Highest single reward | 345 242 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 74 |
Lifetime fines value | 120 336 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 44 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 410 218 cr |
Commodities smuggled | 149 |
Average profit | 12 431 cr |
Highest single transaction | 191 681 cr |
Trading |
|
Market network | 71 |
Trading profit | 438 699 237 cr |
Commodities traded | 44 780 |
Average profit | 1 835 562 cr |
Highest single transaction | 59 181 550 cr |
Mining |
|
Profits from mining | 238 241 296 cr |
Minerals refined | 390 |
Materials collected | 4 066 |
Exploration |
|
Systems visited | 2 791 |
Profits from exploration | 178 512 513 cr |
Level 2 detailed scans | 7 886 |
Level 3 detailed scans | 7 886 |
Highest payout | 12 362 538 cr |
Total hyperspace distance | 197 171 ly |
Total hyperspace jumps | 3 596 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 781,35 ly |
Approximate time played | 2W 16H 59M |
Passengers |
|
Total bulk passengers delivered | 196 |
Total VIPs delivered | 70 |
Total delivered | 266 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 176 120 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 285 |
Grade 1 upgrades generated | 95 |
Grade 2 upgrades generated | 63 |
Grade 3 upgrades generated | 62 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 19 |
Multi-Crew |
|
Total time in multi-crew | 5M 12S |
Time in fighter con role | 22S |