CMDR Aquizit profile
(Asp Explorer)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 756 684 712 cr |
Credits spent on ships | 597 629 772 cr |
Credits spent on outfitting | 876 206 609 cr |
Credits spent on repairs | 1 368 475 cr |
Credits spent on fuel | 86 824 cr |
Credits spent on munitions | 69 186 cr |
Insurance claims | 3 |
Total claim costs | 64 710 384 cr |
Combat |
|
Bounties claimed | 5 |
Profit from bounties | 12 684 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 232 543 cr |
Highest single reward | 11 815 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 3 250 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 1 000 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 36 |
Trading profit | 541 276 701 cr |
Commodities traded | 863 |
Average profit | 7 623 616 cr |
Highest single transaction | 65 305 128 cr |
Mining |
|
Profits from mining | 539 695 194 cr |
Minerals refined | 429 |
Materials collected | 849 |
Exploration |
|
Systems visited | 4 157 |
Profits from exploration | 372 400 568 cr |
Level 2 detailed scans | 15 115 |
Level 3 detailed scans | 16 645 |
Highest payout | 11 907 361 cr |
Total hyperspace distance | 181 551 ly |
Total hyperspace jumps | 4 575 |
Max distance from start | 21 981,08 ly |
Max distance from Sol | 22 050,24 ly |
Max distance from Colonia | 29 241,27 ly |
Approximate time played | 2W 16H 1M |
Passengers |
|
Total bulk passengers delivered | 19 |
Total VIPs delivered | 9 |
Total delivered | 28 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 47 |
Grade 1 upgrades generated | 25 |
Grade 2 upgrades generated | 14 |
Grade 3 upgrades generated | 5 |
Grade 4 upgrades generated | 3 |
Crew |
|
Crew credits earned | 5 745 989 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 16H 39M |
Time in gunner role | 2M 38S |