CMDR ALEXANDER TUTASS profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23 863 229 843 cr |
Credits spent on ships | 1 533 910 820 cr |
Credits spent on outfitting | 9 224 614 400 cr |
Credits spent on repairs | 74 533 516 cr |
Credits spent on fuel | 4 693 350 cr |
Credits spent on munitions | 5 729 320 cr |
Insurance claims | 40 |
Total claim costs | 108 165 314 cr |
Combat |
|
Bounties claimed | 11 228 |
Profit from bounties | 429 457 071 cr |
Combat bonds | 7 117 |
Profit from combat bonds | 633 553 569 cr |
Assassinations | 352 |
Profit from assassinations | 317 618 843 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 642 |
Crime |
|
Fines issued | 2 300 |
Lifetime fines value | 1 773 551 cr |
Bounties received/earned | 7 505 |
Lifetime bounty value | 26 715 450 cr |
Highest bounty issued | 13 855 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 5 718 171 cr |
Commodities smuggled | 3 535 |
Average profit | 43 986 cr |
Highest single transaction | 1 076 400 cr |
Trading |
|
Market network | 318 |
Trading profit | 13 900 993 678 cr |
Commodities traded | 1 241 275 |
Average profit | 3 227 535 cr |
Highest single transaction | 509 776 960 cr |
Mining |
|
Profits from mining | 10 720 436 722 cr |
Minerals refined | 18 182 |
Materials collected | 49 126 |
Exploration |
|
Systems visited | 7 935 |
Profits from exploration | 256 727 941 cr |
Level 2 detailed scans | 12 859 |
Level 3 detailed scans | 53 205 |
Highest payout | 8 454 228 cr |
Total hyperspace distance | 454 121 ly |
Total hyperspace jumps | 23 878 |
Max distance from start | 8 627,20 ly |
Max distance from Sol | 7 425,17 ly |
Max distance from Colonia | 25 698,89 ly |
Approximate time played | 28W 5D 10H 15M |
Passengers |
|
Total bulk passengers delivered | 6 588 |
Total VIPs delivered | 2 036 |
Total delivered | 8 624 |
Total ejected | 31 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 395 075 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5 926 |
Grade 1 upgrades generated | 689 |
Grade 2 upgrades generated | 558 |
Grade 3 upgrades generated | 1 048 |
Grade 4 upgrades generated | 1 338 |
Grade 5 upgrades generated | 2 293 |
Crew |
|
Crew credits earned | 2 187 571 241 cr |
Crew hired | 14 |
Crew fired | 10 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1D 4H 27M 15S |
Time in gunner role | 1H 29M 3S |
Time in fighter con role | 30M 30S |
Total credits accrued | 7 804 401 cr |