CMDR dQeLse profile
(Imperial Cutter)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 18 490 705 167 cr |
Credits spent on ships | 3 846 642 334 cr |
Credits spent on outfitting | 10 448 923 793 cr |
Credits spent on repairs | 174 232 985 cr |
Credits spent on fuel | 22 163 652 cr |
Credits spent on munitions | 16 469 862 cr |
Insurance claims | 209 |
Total claim costs | 854 583 818 cr |
Combat |
|
Bounties claimed | 8 031 |
Profit from bounties | 376 822 989 cr |
Combat bonds | 2 967 |
Profit from combat bonds | 117 202 765 cr |
Assassinations | 185 |
Profit from assassinations | 149 619 697 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 391 |
Crime |
|
Fines issued | 491 |
Lifetime fines value | 3 440 925 cr |
Bounties received/earned | 23 004 |
Lifetime bounty value | 80 664 690 cr |
Highest bounty issued | 12 650 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 3 290 629 cr |
Commodities smuggled | 1 316 |
Average profit | 63 281 cr |
Highest single transaction | 666 468 cr |
Trading |
|
Market network | 191 |
Trading profit | 9 202 167 484 cr |
Commodities traded | 303 459 |
Average profit | 5 422 609 cr |
Highest single transaction | 692 631 200 cr |
Mining |
|
Profits from mining | 12 873 474 766 cr |
Minerals refined | 6 373 |
Materials collected | 35 207 |
Exploration |
|
Systems visited | 8 810 |
Profits from exploration | 323 501 457 cr |
Level 2 detailed scans | 12 237 |
Level 3 detailed scans | 9 446 |
Highest payout | 3 834 972 cr |
Total hyperspace distance | 666 466 ly |
Total hyperspace jumps | 29 073 |
Max distance from start | 21 947,08 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 27 059,39 ly |
Approximate time played | 24W 3D 16H 46M |
Passengers |
|
Total bulk passengers delivered | 14 785 |
Total VIPs delivered | 1 461 |
Total delivered | 16 246 |
Total ejected | 163 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 33 505 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 9 532 |
Grade 1 upgrades generated | 931 |
Grade 2 upgrades generated | 938 |
Grade 3 upgrades generated | 1 628 |
Grade 4 upgrades generated | 2 024 |
Grade 5 upgrades generated | 4 011 |
Crew |
|
Crew credits earned | 2 159 077 570 cr |
Crew hired | 27 |
Crew fired | 21 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 57M 4S |
Time in gunner role | 5M 50S |
Time in fighter con role | 13M 17S |
Total fines accrued | 300 cr |