CMDR Marcus Bulltarsky profile
(Alliance Challenger)
Federation: Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 16 035 130 019 cr |
Credits spent on ships | 760 804 647 cr |
Credits spent on outfitting | 1 864 097 555 cr |
Credits spent on repairs | 35 083 841 cr |
Credits spent on fuel | 2 388 030 cr |
Credits spent on munitions | 5 029 624 cr |
Insurance claims | 76 |
Total claim costs | 415 776 846 cr |
Combat |
|
Bounties claimed | 6 983 |
Profit from bounties | 136 333 696 cr |
Combat bonds | 2 151 |
Profit from combat bonds | 3 483 577 380 cr |
Assassinations | 201 |
Profit from assassinations | 83 722 648 cr |
Highest single reward | 1 059 200 cr |
Skimmers killed | 307 |
Crime |
|
Fines issued | 305 |
Lifetime fines value | 1 046 305 cr |
Bounties received/earned | 621 |
Lifetime bounty value | 1 401 630 cr |
Highest bounty issued | 39 000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 1 859 517 cr |
Commodities smuggled | 401 |
Average profit | 33 809 cr |
Highest single transaction | 271 040 cr |
Trading |
|
Market network | 154 |
Trading profit | 89 461 042 cr |
Commodities traded | 28 574 |
Average profit | 133 724 cr |
Highest single transaction | 11 925 984 cr |
Mining |
|
Profits from mining | 7 954 958 cr |
Minerals refined | 263 |
Materials collected | 20 021 |
Exploration |
|
Systems visited | 21 911 |
Profits from exploration | 3 609 370 048 cr |
Level 2 detailed scans | 148 591 |
Level 3 detailed scans | 147 688 |
Highest payout | 16 122 190 cr |
Total hyperspace distance | 842 380 ly |
Total hyperspace jumps | 29 285 |
Max distance from start | 44 602,56 ly |
Max distance from Sol | 44 666,84 ly |
Max distance from Colonia | 35 261,73 ly |
Approximate time played | 27W 4D 19H 16M |
Passengers |
|
Total bulk passengers delivered | 402 |
Total VIPs delivered | 263 |
Total delivered | 665 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 161 |
Total profit | 3 671 525 cr |
Total rescue transactions | 61 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 885 |
Grade 1 upgrades generated | 345 |
Grade 2 upgrades generated | 362 |
Grade 3 upgrades generated | 422 |
Grade 4 upgrades generated | 432 |
Grade 5 upgrades generated | 324 |
Crew |
|
Crew credits earned | 119 434 496 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 19H 37M 9S |
Time in gunner role | 11M 6S |
Time in fighter con role | 3M 54S |