CMDR CCLP TOWER profile
(Beluga Liner)
Federation: Vice Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 2 223 994 620 cr |
Credits spent on ships | 1 368 880 397 cr |
Credits spent on outfitting | 2 827 635 805 cr |
Credits spent on repairs | 24 718 396 cr |
Credits spent on fuel | 1 009 710 cr |
Credits spent on munitions | 1 692 688 cr |
Insurance claims | 169 |
Total claim costs | 206 517 351 cr |
Combat |
|
Bounties claimed | 10 813 |
Profit from bounties | 448 786 091 cr |
Combat bonds | 96 |
Profit from combat bonds | 2 562 632 cr |
Assassinations | 16 |
Profit from assassinations | 4 498 157 cr |
Highest single reward | 512 421 cr |
Skimmers killed | 276 |
Crime |
|
Fines issued | 415 |
Lifetime fines value | 1 932 308 cr |
Bounties received/earned | 548 |
Lifetime bounty value | 590 525 cr |
Highest bounty issued | 65 700 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 3 420 175 cr |
Commodities smuggled | 766 |
Average profit | 74 352 cr |
Highest single transaction | 658 416 cr |
Trading |
|
Market network | 273 |
Trading profit | 339 671 334 cr |
Commodities traded | 102 833 |
Average profit | 291 313 cr |
Highest single transaction | 43 148 118 cr |
Mining |
|
Profits from mining | 147 280 139 cr |
Minerals refined | 806 |
Materials collected | 10 283 |
Exploration |
|
Systems visited | 10 025 |
Profits from exploration | 234 135 926 cr |
Level 2 detailed scans | 4 366 |
Level 3 detailed scans | 11 835 |
Highest payout | 2 310 088 cr |
Total hyperspace distance | 389 389 ly |
Total hyperspace jumps | 15 385 |
Max distance from start | 25 885,42 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 23 530,69 ly |
Approximate time played | 11W 1D 4H 55M |
Passengers |
|
Total bulk passengers delivered | 4 837 |
Total VIPs delivered | 553 |
Total delivered | 5 390 |
Total ejected | 45 |
Search and Rescue |
|
Total items rescued | 41 |
Total profit | 681 845 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 381 |
Grade 1 upgrades generated | 93 |
Grade 2 upgrades generated | 81 |
Grade 3 upgrades generated | 121 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 23 476 323 cr |
Crew hired | 63 |
Crew fired | 60 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 10H 37M 33S |
Time in gunner role | 1H 15M 5S |
Time in fighter con role | 2H 11M 24S |
Total credits accrued | 2 251 260 cr |