CMDR vaexorn profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 594 429 543 cr |
Credits spent on ships | 1 144 892 196 cr |
Credits spent on outfitting | 3 004 435 820 cr |
Credits spent on repairs | 17 540 740 cr |
Credits spent on fuel | 278 768 cr |
Credits spent on munitions | 2 205 531 cr |
Insurance claims | 95 |
Total claim costs | 153 689 726 cr |
Combat |
|
Bounties claimed | 2 432 |
Profit from bounties | 114 765 893 cr |
Combat bonds | 470 |
Profit from combat bonds | 19 462 348 cr |
Assassinations | 26 |
Profit from assassinations | 13 435 754 cr |
Highest single reward | 240 000 cr |
Skimmers killed | 163 |
Crime |
|
Fines issued | 184 |
Lifetime fines value | 167 331 cr |
Bounties received/earned | 183 |
Lifetime bounty value | 117 295 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 84 992 cr |
Commodities smuggled | 17 |
Average profit | 8 499 cr |
Highest single transaction | 34 743 cr |
Trading |
|
Market network | 73 |
Trading profit | 817 157 533 cr |
Commodities traded | 16 397 |
Average profit | 1 541 807 cr |
Highest single transaction | 306 944 785 cr |
Mining |
|
Profits from mining | 797 039 155 cr |
Minerals refined | 2 073 |
Materials collected | 7 632 |
Exploration |
|
Systems visited | 3 321 |
Profits from exploration | 102 327 480 cr |
Level 2 detailed scans | 2 324 |
Level 3 detailed scans | 5 810 |
Highest payout | 5 867 744 cr |
Total hyperspace distance | 135 256 ly |
Total hyperspace jumps | 5 341 |
Max distance from start | 9 670,16 ly |
Max distance from Sol | 9 602,62 ly |
Max distance from Colonia | 31 564,44 ly |
Approximate time played | 4W 3D 13H 23M |
Passengers |
|
Total bulk passengers delivered | 1 399 |
Total VIPs delivered | 242 |
Total delivered | 1 641 |
Total ejected | 46 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 300 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 571 |
Grade 1 upgrades generated | 161 |
Grade 2 upgrades generated | 77 |
Grade 3 upgrades generated | 118 |
Grade 4 upgrades generated | 103 |
Grade 5 upgrades generated | 112 |
Crew |
|
Crew credits earned | 136 203 922 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 38M 16S |
Time in gunner role | 11M 27S |
Time in fighter con role | 39M 42S |
Total credits accrued | 10 462 773 cr |