CMDR Worsel of Velantia profile
(Anaconda)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 5 855 659 802 cr |
Credits spent on ships | 1 013 478 334 cr |
Credits spent on outfitting | 2 507 318 847 cr |
Credits spent on repairs | 35 398 555 cr |
Credits spent on fuel | 716 897 cr |
Credits spent on munitions | 2 149 980 cr |
Insurance claims | 42 |
Total claim costs | 240 577 753 cr |
Combat |
|
Bounties claimed | 2 832 |
Profit from bounties | 209 834 432 cr |
Combat bonds | 523 |
Profit from combat bonds | 360 415 325 cr |
Assassinations | 98 |
Profit from assassinations | 59 908 107 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 304 |
Crime |
|
Fines issued | 212 |
Lifetime fines value | 522 118 cr |
Bounties received/earned | 864 |
Lifetime bounty value | 1 072 780 cr |
Highest bounty issued | 21 800 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 373 911 cr |
Commodities smuggled | 122 |
Average profit | 14 381 cr |
Highest single transaction | 129 348 cr |
Trading |
|
Market network | 157 |
Trading profit | 1 909 280 411 cr |
Commodities traded | 18 990 |
Average profit | 2 064 087 cr |
Highest single transaction | 164 548 360 cr |
Mining |
|
Profits from mining | 1 839 804 556 cr |
Minerals refined | 3 830 |
Materials collected | 22 050 |
Exploration |
|
Systems visited | 4 191 |
Profits from exploration | 370 884 263 cr |
Level 2 detailed scans | 15 103 |
Level 3 detailed scans | 15 384 |
Highest payout | 10 012 425 cr |
Total hyperspace distance | 231 131 ly |
Total hyperspace jumps | 8 066 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 34 427,47 ly |
Approximate time played | 15W 4D 4H 34M |
Passengers |
|
Total bulk passengers delivered | 1 884 |
Total VIPs delivered | 667 |
Total delivered | 2 551 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 86 |
Total profit | 2 049 829 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2 584 |
Grade 1 upgrades generated | 463 |
Grade 2 upgrades generated | 495 |
Grade 3 upgrades generated | 663 |
Grade 4 upgrades generated | 595 |
Grade 5 upgrades generated | 368 |
Crew |
|
Crew credits earned | 187 792 105 cr |
Crew hired | 21 |
Crew fired | 16 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 9H 17M 35S |
Time in gunner role | 50M 28S |
Time in fighter con role | 1H 2M 10S |
Total credits accrued | 2 248 466 cr |