Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 76 295 828 273 cr |
Credits spent on ships | 4 430 079 410 cr |
Credits spent on outfitting | 32 939 006 274 cr |
Credits spent on repairs | 239 236 001 cr |
Credits spent on fuel | 35 926 974 cr |
Credits spent on munitions | 7 821 611 cr |
Insurance claims | 133 |
Total claim costs | 491 864 633 cr |
Combat |
|
Bounties claimed | 94 598 |
Profit from bounties | 8 793 958 294 cr |
Combat bonds | 13 015 |
Profit from combat bonds | 283 637 358 cr |
Assassinations | 1 907 |
Profit from assassinations | 2 521 309 572 cr |
Highest single reward | 598 800 cr |
Skimmers killed | 343 |
Crime |
|
Fines issued | 1 449 |
Lifetime fines value | 26 942 894 cr |
Bounties received/earned | 2 408 |
Lifetime bounty value | 4 877 085 cr |
Highest bounty issued | 153 600 cr |
Smuggling |
|
Black market network | 44 |
Black market profit | 178 164 743 cr |
Commodities smuggled | 36 097 |
Average profit | 1 086 370 cr |
Highest single transaction | 46 529 280 cr |
Trading |
|
Market network | 547 |
Trading profit | 6 599 964 046 cr |
Commodities traded | 1 087 028 |
Average profit | 1 495 912 cr |
Highest single transaction | 542 982 528 cr |
Mining |
|
Profits from mining | 5 342 384 472 cr |
Minerals refined | 7 609 |
Materials collected | 139 430 |
Exploration |
|
Systems visited | 59 445 |
Profits from exploration | 4 057 635 937 cr |
Level 2 detailed scans | 193 153 |
Level 3 detailed scans | 268 393 |
Highest payout | 33 362 608 cr |
Total hyperspace distance | 3 200 243 ly |
Total hyperspace jumps | 95 059 |
Max distance from start | 69 073,10 ly |
Max distance from Sol | 65 627,06 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 73W 13H 15M |
Passengers |
|
Total bulk passengers delivered | 7 718 |
Total VIPs delivered | 2 808 |
Total delivered | 10 526 |
Total ejected | 472 |
Search and Rescue |
|
Total items rescued | 1 665 |
Total profit | 60 313 503 cr |
Total rescue transactions | 57 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 6 710 |
Grade 1 upgrades generated | 429 |
Grade 2 upgrades generated | 419 |
Grade 3 upgrades generated | 921 |
Grade 4 upgrades generated | 1 132 |
Grade 5 upgrades generated | 3 809 |
Crew |
|
Crew credits earned | 11 195 433 586 cr |
Crew hired | 21 |
Crew fired | 15 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 2D 15H 1M 43S |
Time in gunner role | 6H 12M 2S |
Time in fighter con role | 3H 49S |
Total credits accrued | 16 834 528 cr |
Total fines accrued | 2 876 483 cr |