CMDR sgto_york profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 28 118 056 330 cr |
Credits spent on ships | 3 706 489 131 cr |
Credits spent on outfitting | 17 860 812 296 cr |
Credits spent on repairs | 54 045 070 cr |
Credits spent on fuel | 1 624 676 cr |
Credits spent on munitions | 12 950 426 cr |
Insurance claims | 146 |
Total claim costs | 433 868 053 cr |
Combat |
|
Bounties claimed | 11 734 |
Profit from bounties | 690 600 765 cr |
Combat bonds | 10 786 |
Profit from combat bonds | 361 095 097 cr |
Assassinations | 65 |
Profit from assassinations | 37 244 528 cr |
Highest single reward | 505 800 cr |
Skimmers killed | 4 765 |
Crime |
|
Fines issued | 609 |
Lifetime fines value | 13 364 642 cr |
Bounties received/earned | 1 921 |
Lifetime bounty value | 346 880 cr |
Highest bounty issued | 8 350 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 4 884 602 cr |
Commodities smuggled | 1 282 |
Average profit | 187 869 cr |
Highest single transaction | 1 353 240 cr |
Trading |
|
Market network | 127 |
Trading profit | 108 872 036 cr |
Commodities traded | 107 569 |
Average profit | 139 759 cr |
Highest single transaction | 22 197 802 cr |
Mining |
|
Profits from mining | 26 629 667 cr |
Minerals refined | 864 |
Materials collected | 43 187 |
Exploration |
|
Systems visited | 14 889 |
Profits from exploration | 463 775 953 cr |
Level 2 detailed scans | 6 600 |
Level 3 detailed scans | 9 592 |
Highest payout | 3 841 569 cr |
Total hyperspace distance | 888 426 ly |
Total hyperspace jumps | 26 737 |
Max distance from start | 65 320,52 ly |
Max distance from Sol | 65 319,47 ly |
Max distance from Colonia | 46 284,34 ly |
Approximate time played | 36W 2D 9H 57M |
Passengers |
|
Total bulk passengers delivered | 13 482 |
Total VIPs delivered | 3 022 |
Total delivered | 16 504 |
Total ejected | 196 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 5 331 |
Grade 1 upgrades generated | 522 |
Grade 2 upgrades generated | 420 |
Grade 3 upgrades generated | 1 033 |
Grade 4 upgrades generated | 1 197 |
Grade 5 upgrades generated | 2 159 |
Crew |
|
Crew credits earned | 687 064 824 cr |
Crew hired | 25 |
Crew fired | 25 |
Multi-Crew |
|
Total time in multi-crew | 2H 1M 21S |
Time in gunner role | 36M 42S |
Total credits accrued | 363 070 cr |