CMDR Luna Valenwood profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 11 900 838 079 cr |
Credits spent on ships | 14 255 314 730 cr |
Credits spent on outfitting | 53 628 183 358 cr |
Credits spent on repairs | 158 273 433 cr |
Credits spent on fuel | 2 072 273 cr |
Credits spent on munitions | 12 270 279 cr |
Insurance claims | 459 |
Total claim costs | 1 731 596 447 cr |
Combat |
|
Bounties claimed | 3 329 |
Profit from bounties | 235 727 781 cr |
Combat bonds | 1 210 |
Profit from combat bonds | 35 077 881 cr |
Assassinations | 108 |
Profit from assassinations | 163 475 941 cr |
Highest single reward | 1 706 148 cr |
Skimmers killed | 276 |
Crime |
|
Fines issued | 1 005 |
Lifetime fines value | 3 156 222 cr |
Bounties received/earned | 1 352 |
Lifetime bounty value | 3 481 935 cr |
Highest bounty issued | 461 100 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 1 091 871 cr |
Commodities smuggled | 301 |
Average profit | 72 791 cr |
Highest single transaction | 382 212 cr |
Trading |
|
Market network | 147 |
Trading profit | 20 692 520 772 cr |
Commodities traded | 382 187 |
Average profit | 12 265 869 cr |
Highest single transaction | 1 140 737 760 cr |
Mining |
|
Profits from mining | 4 003 008 897 cr |
Minerals refined | 14 220 |
Materials collected | 46 936 |
Exploration |
|
Systems visited | 45 553 |
Profits from exploration | 2 000 676 480 cr |
Level 2 detailed scans | 65 775 |
Level 3 detailed scans | 79 562 |
Highest payout | 12 354 174 cr |
Total hyperspace distance | 2 424 636 ly |
Total hyperspace jumps | 60 433 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 30W 6D 22H 14M |
Passengers |
|
Total bulk passengers delivered | 1 526 |
Total VIPs delivered | 8 415 |
Total delivered | 9 941 |
Total ejected | 330 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 269 742 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 6 830 |
Grade 1 upgrades generated | 1 713 |
Grade 2 upgrades generated | 487 |
Grade 3 upgrades generated | 1 058 |
Grade 4 upgrades generated | 1 179 |
Grade 5 upgrades generated | 2 393 |
Crew |
|
Crew credits earned | 761 952 751 cr |
Crew hired | 74 |
Crew fired | 68 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 13H 38M 49S |
Time in gunner role | 2H 1M 14S |
Time in fighter con role | 1H 12M 21S |
Total credits accrued | 1 221 032 cr |