CMDR Poltergeist profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 2 549 505 292 cr |
Credits spent on ships | 466 058 965 cr |
Credits spent on outfitting | 1 401 138 913 cr |
Credits spent on repairs | 8 560 025 cr |
Credits spent on fuel | 248 055 cr |
Credits spent on munitions | 1 262 007 cr |
Insurance claims | 21 |
Total claim costs | 119 859 871 cr |
Combat |
|
Bounties claimed | 1 783 |
Profit from bounties | 68 771 090 cr |
Combat bonds | 656 |
Profit from combat bonds | 25 236 524 cr |
Assassinations | 17 |
Profit from assassinations | 4 427 542 cr |
Highest single reward | 355 146 cr |
Skimmers killed | 2 637 |
Crime |
|
Fines issued | 59 |
Lifetime fines value | 248 696 cr |
Bounties received/earned | 3 900 |
Lifetime bounty value | 1 095 450 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 83 057 cr |
Commodities smuggled | 14 |
Average profit | 8 306 cr |
Highest single transaction | 40 164 cr |
Trading |
|
Market network | 139 |
Trading profit | 84 055 615 cr |
Commodities traded | 46 585 |
Average profit | 181 939 cr |
Highest single transaction | 15 204 618 cr |
Mining |
|
Profits from mining | 31 525 999 cr |
Minerals refined | 258 |
Materials collected | 8 626 |
Exploration |
|
Systems visited | 2 514 |
Profits from exploration | 77 065 099 cr |
Level 2 detailed scans | 425 |
Level 3 detailed scans | 17 575 |
Highest payout | 2 427 578 cr |
Total hyperspace distance | 88 921 ly |
Total hyperspace jumps | 3 988 |
Max distance from start | 6 926,41 ly |
Max distance from Sol | 7 000,02 ly |
Max distance from Colonia | 28 589,94 ly |
Approximate time played | 4W 4D 16H 19M |
Passengers |
|
Total bulk passengers delivered | 472 |
Total VIPs delivered | 427 |
Total delivered | 899 |
Total ejected | 73 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 135 900 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 351 |
Grade 1 upgrades generated | 224 |
Grade 2 upgrades generated | 33 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 97 676 509 cr |
Crew hired | 8 |
Crew fired | 3 |
Crew lost | 3 |